package controllers import ( "net/http" "os" "regexp" "time" "github.com/gin-gonic/gin" "github.com/pektezol/leastportals/backend/database" "github.com/pektezol/leastportals/backend/models" ) // GET Profile // // @Summary Get profile page of session user. // @Tags users // @Accept json // @Produce json // @Param Authorization header string true "JWT Token" // @Success 200 {object} models.Response{data=models.ProfileResponse} // @Failure 400 {object} models.Response // @Failure 401 {object} models.Response // @Router /profile [get] func Profile(c *gin.Context) { // Check if user exists user, exists := c.Get("user") if !exists { c.JSON(http.StatusUnauthorized, models.ErrorResponse("User not logged in.")) return } // Retrieve singleplayer records var scoresSP []models.ScoreResponse sql := `SELECT id, map_id, score_count, score_time, demo_id, record_date FROM records_sp WHERE user_id = $1 ORDER BY map_id` rows, err := database.DB.Query(sql, user.(models.User).SteamID) if err != nil { c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error())) return } var recordsSP []models.RecordSP for rows.Next() { var mapID int var record models.RecordSP rows.Scan(&record.RecordID, &mapID, &record.ScoreCount, &record.ScoreTime, &record.DemoID, &record.RecordDate) // More than one record in one map if len(scoresSP) != 0 && mapID == scoresSP[len(scoresSP)-1].MapID { scoresSP[len(scoresSP)-1].Records = append(scoresSP[len(scoresSP)-1].Records.([]models.RecordSP), record) continue } // New map recordsSP = []models.RecordSP{} recordsSP = append(recordsSP, record) scoresSP = append(scoresSP, models.ScoreResponse{ MapID: mapID, Records: recordsSP, }) } // Retrieve multiplayer records var scoresMP []models.ScoreResponse sql = `SELECT id, map_id, host_id, partner_id, score_count, score_time, host_demo_id, partner_demo_id, record_date FROM records_mp WHERE host_id = $1 OR partner_id = $2 ORDER BY map_id` rows, err = database.DB.Query(sql, user.(models.User).SteamID, user.(models.User).SteamID) if err != nil { c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error())) return } var recordsMP []models.RecordMP for rows.Next() { var mapID int var record models.RecordMP rows.Scan(&record.RecordID, &mapID, &record.HostID, &record.PartnerID, &record.ScoreCount, &record.ScoreTime, &record.HostDemoID, &record.PartnerDemoID, &record.RecordDate) // More than one record in one map if len(scoresMP) != 0 && mapID == scoresMP[len(scoresMP)-1].MapID { scoresMP[len(scoresMP)-1].Records = append(scoresMP[len(scoresMP)-1].Records.([]models.RecordMP), record) continue } // New map recordsMP = []models.RecordMP{} recordsMP = append(recordsMP, record) scoresMP = append(scoresMP, models.ScoreResponse{ MapID: mapID, Records: recordsMP, }) } c.JSON(http.StatusOK, models.Response{ Success: true, Message: "Successfully retrieved user scores.", Data: models.ProfileResponse{ Profile: true, SteamID: user.(models.User).SteamID, UserName: user.(models.User).UserName, AvatarLink: user.(models.User).AvatarLink, CountryCode: user.(models.User).CountryCode, ScoresSP: scoresSP, ScoresMP: scoresMP, }, }) return } // GET User // // @Summary Get profile page of another user. // @Tags users // @Accept json // @Produce json // @Param id path int true "User ID" // @Success 200 {object} models.Response{data=models.ProfileResponse} // @Failure 400 {object} models.Response // @Failure 404 {object} models.Response // @Router /users/{id} [get] func FetchUser(c *gin.Context) { id := c.Param("id") // Check if id is all numbers and 17 length match, _ := regexp.MatchString("^[0-9]{17}$", id) if !match { c.JSON(http.StatusNotFound, models.ErrorResponse("User not found.")) return } // Check if user exists var user models.User err := database.DB.QueryRow(`SELECT * FROM users WHERE steam_id = $1`, id).Scan( &user.SteamID, &user.UserName, &user.AvatarLink, &user.CountryCode, &user.CreatedAt, &user.UpdatedAt) if user.SteamID == "" { // User does not exist c.JSON(http.StatusNotFound, models.ErrorResponse("User not found.")) return } if err != nil { c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error())) return } // Retrieve singleplayer records var scoresSP []models.ScoreResponse sql := `SELECT id, map_id, score_count, score_time, demo_id, record_date FROM records_sp WHERE user_id = $1 ORDER BY map_id` rows, err := database.DB.Query(sql, user.SteamID) if err != nil { c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error())) return } var recordsSP []models.RecordSP for rows.Next() { var mapID int var record models.RecordSP rows.Scan(&record.RecordID, &mapID, &record.ScoreCount, &record.ScoreTime, &record.DemoID, &record.RecordDate) // More than one record in one map if len(scoresSP) != 0 && mapID == scoresSP[len(scoresSP)-1].MapID { scoresSP[len(scoresSP)-1].Records = append(scoresSP[len(scoresSP)-1].Records.([]models.RecordSP), record) continue } // New map recordsSP = []models.RecordSP{} recordsSP = append(recordsSP, record) scoresSP = append(scoresSP, models.ScoreResponse{ MapID: mapID, Records: recordsSP, }) } // Retrieve multiplayer records var scoresMP []models.ScoreResponse sql = `SELECT id, map_id, host_id, partner_id, score_count, score_time, host_demo_id, partner_demo_id, record_date FROM records_mp WHERE host_id = $1 OR partner_id = $2 ORDER BY map_id` rows, err = database.DB.Query(sql, user.SteamID, user.SteamID) if err != nil { c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error())) return } var recordsMP []models.RecordMP for rows.Next() { var mapID int var record models.RecordMP rows.Scan(&record.RecordID, &mapID, &record.HostID, &record.PartnerID, &record.ScoreCount, &record.ScoreTime, &record.HostDemoID, &record.PartnerDemoID, &record.RecordDate) // More than one record in one map if len(scoresMP) != 0 && mapID == scoresMP[len(scoresMP)-1].MapID { scoresMP[len(scoresMP)-1].Records = append(scoresMP[len(scoresMP)-1].Records.([]models.RecordMP), record) continue } // New map recordsMP = []models.RecordMP{} recordsMP = append(recordsMP, record) scoresMP = append(scoresMP, models.ScoreResponse{ MapID: mapID, Records: recordsMP, }) } c.JSON(http.StatusOK, models.Response{ Success: true, Message: "Successfully retrieved user scores.", Data: models.ProfileResponse{ Profile: true, SteamID: user.SteamID, UserName: user.UserName, AvatarLink: user.AvatarLink, CountryCode: user.CountryCode, ScoresSP: scoresSP, ScoresMP: scoresMP, }, }) return } // PUT Profile // // @Summary Update profile page of session user. // @Tags users // @Accept json // @Produce json // @Param Authorization header string true "JWT Token" // @Success 200 {object} models.Response{data=models.ProfileResponse} // @Failure 400 {object} models.Response // @Failure 401 {object} models.Response // @Router /profile [post] func UpdateUser(c *gin.Context) { // Check if user exists user, exists := c.Get("user") if !exists { c.JSON(http.StatusUnauthorized, models.ErrorResponse("User not logged in.")) return } profile, err := GetPlayerSummaries(user.(models.User).SteamID, os.Getenv("API_KEY")) if err != nil { c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error())) return } // Update profile _, err = database.DB.Exec(`UPDATE users SET username = $1, avatar_link = $2, country_code = $3, updated_at = $4 WHERE steam_id = $5`, profile.PersonaName, profile.AvatarFull, profile.LocCountryCode, time.Now().UTC(), user.(models.User).SteamID) if err != nil { c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error())) return } c.JSON(http.StatusOK, models.Response{ Success: true, Message: "Successfully updated user.", Data: models.ProfileResponse{ Profile: true, SteamID: user.(models.User).SteamID, UserName: profile.PersonaName, AvatarLink: profile.AvatarFull, CountryCode: profile.LocCountryCode, }, }) } // PUT Profile/CountryCode // // @Summary Update country code of session user. // @Tags users // @Accept json // @Produce json // @Param Authorization header string true "JWT Token" // @Param country_code query string true "Country Code [XX]" // @Success 200 {object} models.Response // @Failure 400 {object} models.Response // @Failure 401 {object} models.Response // @Router /profile [put] func UpdateCountryCode(c *gin.Context) { // Check if user exists user, exists := c.Get("user") if !exists { c.JSON(http.StatusUnauthorized, models.ErrorResponse("User not logged in.")) return } code := c.Query("country_code") if code == "" { c.JSON(http.StatusNotFound, models.ErrorResponse("Enter a valid country code.")) return } var validCode string err := database.DB.QueryRow(`SELECT country_code FROM countries WHERE country_code = $1`, code).Scan(&validCode) if err != nil { c.JSON(http.StatusNotFound, models.ErrorResponse(err.Error())) return } // Valid code, update profile _, err = database.DB.Exec(`UPDATE users SET country_code = $1 WHERE steam_id = $2`, validCode, user.(models.User).SteamID) if err != nil { c.JSON(http.StatusNotFound, models.ErrorResponse(err.Error())) return } c.JSON(http.StatusOK, models.Response{ Success: true, Message: "Successfully updated country code.", }) }