package handlers import ( "net/http" "os" "regexp" "time" "github.com/gin-gonic/gin" "github.com/pektezol/leastportalshub/backend/database" "github.com/pektezol/leastportalshub/backend/models" ) type ProfileResponse struct { Profile bool `json:"profile"` SteamID string `json:"steam_id"` UserName string `json:"user_name"` AvatarLink string `json:"avatar_link"` CountryCode string `json:"country_code"` Titles []models.Title `json:"titles"` Links models.Links `json:"links"` Rankings ProfileRankings `json:"rankings"` Records []ProfileRecords `json:"records"` } type ProfileRankings struct { Overall ProfileRankingsDetails `json:"overall"` Singleplayer ProfileRankingsDetails `json:"singleplayer"` Cooperative ProfileRankingsDetails `json:"cooperative"` } type ProfileRankingsDetails struct { Rank int `json:"rank"` CompletionCount int `json:"completion_count"` CompletionTotal int `json:"completion_total"` } type ProfileRecords struct { GameID int `json:"game_id"` CategoryID int `json:"category_id"` MapID int `json:"map_id"` MapName string `json:"map_name"` MapWRCount int `json:"map_wr_count"` Scores []ProfileScores `json:"scores"` } type ProfileScores struct { DemoID string `json:"demo_id"` ScoreCount int `json:"score_count"` ScoreTime int `json:"score_time"` Date time.Time `json:"date"` } type ScoreResponse struct { MapID int `json:"map_id"` Records any `json:"records"` } // GET Profile // // @Description Get profile page of session user. // @Tags users // @Accept json // @Produce json // @Param Authorization header string true "JWT Token" // @Success 200 {object} models.Response{data=ProfileResponse} // @Failure 400 {object} models.Response // @Failure 401 {object} models.Response // @Router /profile [get] func Profile(c *gin.Context) { // Check if user exists user, exists := c.Get("user") if !exists { c.JSON(http.StatusOK, models.ErrorResponse("User not logged in.")) return } // Get user links links := models.Links{} sql := `SELECT u.p2sr, u.steam, u.youtube, u.twitch FROM users u WHERE u.steam_id = $1` err := database.DB.QueryRow(sql, user.(models.User).SteamID).Scan(&links.P2SR, &links.Steam, &links.YouTube, &links.Twitch) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } // Get rankings (all maps done in one game) rankings := ProfileRankings{ Overall: ProfileRankingsDetails{}, Singleplayer: ProfileRankingsDetails{}, Cooperative: ProfileRankingsDetails{}, } // Get total map count sql = `SELECT count(id), (SELECT count(id) FROM maps m WHERE m.game_id = 2 AND m.is_disabled = false) FROM maps m WHERE m.game_id = 1 AND m.is_disabled = false;` err = database.DB.QueryRow(sql).Scan(&rankings.Singleplayer.CompletionTotal, &rankings.Cooperative.CompletionTotal) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } rankings.Overall.CompletionTotal = rankings.Singleplayer.CompletionTotal + rankings.Cooperative.CompletionTotal // Get user completion count sql = `SELECT 'records_sp' AS table_name, COUNT(rs.id) AS total_user_scores FROM public.records_sp rs JOIN ( SELECT mr.map_id, MIN(mr.score_count) AS min_score_count FROM public.map_routes mr WHERE mr.category_id = 1 GROUP BY mr.map_id ) AS subquery_sp ON rs.map_id = subquery_sp.map_id AND rs.score_count = subquery_sp.min_score_count WHERE rs.user_id = $1 UNION ALL SELECT 'records_mp' AS table_name, COUNT(rm.id) AS total_user_scores FROM public.records_mp rm JOIN ( SELECT mr.map_id, MIN(mr.score_count) AS min_score_count FROM public.map_routes mr WHERE mr.category_id = 1 GROUP BY mr.map_id ) AS subquery_mp ON rm.map_id = subquery_mp.map_id AND rm.score_count = subquery_mp.min_score_count WHERE rm.host_id = $1 OR rm.partner_id = $1;` rows, err := database.DB.Query(sql, user.(models.User).SteamID) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } for rows.Next() { var tableName string var completionCount int err = rows.Scan(&tableName, &completionCount) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } if tableName == "records_sp" { rankings.Singleplayer.CompletionCount = completionCount continue } if tableName == "records_mp" { rankings.Cooperative.CompletionCount = completionCount continue } } rankings.Overall.CompletionCount = rankings.Singleplayer.CompletionCount + rankings.Cooperative.CompletionCount // Get user ranking placement for singleplayer sql = `SELECT u.steam_id, COUNT(DISTINCT map_id), (SELECT COUNT(maps.name) FROM maps INNER JOIN games g ON maps.game_id = g.id WHERE g.is_coop = FALSE AND is_disabled = false), (SELECT SUM(min_score_count) AS total_min_score_count FROM ( SELECT user_id, MIN(score_count) AS min_score_count FROM records_sp GROUP BY user_id, map_id) AS subquery WHERE user_id = u.steam_id) FROM records_sp sp JOIN users u ON u.steam_id = sp.user_id GROUP BY u.steam_id, u.user_name HAVING COUNT(DISTINCT map_id) = (SELECT COUNT(maps.name) FROM maps INNER JOIN games g ON maps.game_id = g.id WHERE g.is_coop = FALSE AND is_disabled = false) ORDER BY total_min_score_count ASC;` rows, err = database.DB.Query(sql) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } placement := 1 for rows.Next() { var steamID string var completionCount int var totalCount int var userPortalCount int err = rows.Scan(&steamID, &completionCount, &totalCount, &userPortalCount) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } if completionCount != totalCount { placement++ continue } if steamID != user.(models.User).SteamID { placement++ continue } rankings.Singleplayer.Rank = placement } // Get user ranking placement for multiplayer sql = `SELECT u.steam_id, COUNT(DISTINCT map_id), (SELECT COUNT(maps.name) FROM maps INNER JOIN games g ON maps.game_id = g.id WHERE g.is_coop = FALSE AND is_disabled = false), (SELECT SUM(min_score_count) AS total_min_score_count FROM ( SELECT host_id, partner_id, MIN(score_count) AS min_score_count FROM records_mp GROUP BY host_id, partner_id, map_id) AS subquery WHERE host_id = u.steam_id OR partner_id = u.steam_id) FROM records_mp mp JOIN users u ON u.steam_id = mp.host_id OR u.steam_id = mp.partner_id GROUP BY u.steam_id, u.user_name HAVING COUNT(DISTINCT map_id) = (SELECT COUNT(maps.name) FROM maps INNER JOIN games g ON maps.game_id = g.id WHERE g.is_coop = FALSE AND is_disabled = false) ORDER BY total_min_score_count ASC;` rows, err = database.DB.Query(sql) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } placement = 1 for rows.Next() { var steamID string var completionCount int var totalCount int var userPortalCount int err = rows.Scan(&steamID, &completionCount, &totalCount, &userPortalCount) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } if completionCount != totalCount { placement++ continue } if steamID != user.(models.User).SteamID { placement++ continue } rankings.Cooperative.Rank = placement } // TODO: Get user ranking placement for overall if they qualify // if (rankings.Singleplayer.Rank != 0) && (rankings.Cooperative.Rank != 0) { // sql = `SELECT steam_id, SUM(total_min_score_count) AS total_score // FROM ( // SELECT u.steam_id, // (SELECT SUM(min_score_count) AS total_min_score_count FROM ( // SELECT // user_id, // MIN(score_count) AS min_score_count // FROM records_sp // GROUP BY user_id, map_id // ) AS subquery // WHERE user_id = u.steam_id) AS total_min_score_count // FROM records_sp sp // JOIN users u ON u.steam_id = sp.user_id // UNION ALL // SELECT u.steam_id, // (SELECT SUM(min_score_count) AS total_min_score_count FROM ( // SELECT // host_id, // partner_id, // MIN(score_count) AS min_score_count // FROM records_mp // GROUP BY host_id, partner_id, map_id // ) AS subquery // WHERE host_id = u.steam_id OR partner_id = u.steam_id) AS total_min_score_count // FROM records_mp mp // JOIN users u ON u.steam_id = mp.host_id OR u.steam_id = mp.partner_id // ) AS combined_scores // GROUP BY steam_id ORDER BY total_score ASC;` // rows, err = database.DB.Query(sql) // if err != nil { // c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) // return // } // placement = 1 // for rows.Next() { // var steamID string // var userPortalCount int // err = rows.Scan(&steamID, &userPortalCount) // if err != nil { // c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) // return // } // if completionCount != totalCount { // placement++ // continue // } // if steamID != user.(models.User).SteamID { // placement++ // continue // } // rankings.Cooperative.Rank = placement // } // } records := []ProfileRecords{} // Get singleplayer records sql = `SELECT m.game_id, m.chapter_id, sp.map_id, m."name", (SELECT mr.score_count FROM map_routes mr WHERE mr.map_id = sp.map_id ORDER BY mr.score_count ASC LIMIT 1) AS wr_count, sp.score_count, sp.score_time, sp.demo_id, sp.record_date FROM records_sp sp INNER JOIN maps m ON sp.map_id = m.id WHERE sp.user_id = $1 ORDER BY sp.map_id, sp.score_count, sp.score_time;` rows, err = database.DB.Query(sql, user.(models.User).SteamID) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } for rows.Next() { var gameID int var categoryID int var mapID int var mapName string var mapWR int score := ProfileScores{} rows.Scan(&gameID, &categoryID, &mapID, &mapName, &mapWR, &score.ScoreCount, &score.ScoreTime, &score.DemoID, &score.Date) // More than one record in one map if len(records) != 0 && mapID == records[len(records)-1].MapID { records[len(records)-1].Scores = append(records[len(records)-1].Scores, score) continue } // New map records = append(records, ProfileRecords{ GameID: gameID, CategoryID: categoryID, MapID: mapID, MapName: mapName, MapWRCount: mapWR, Scores: []ProfileScores{}, }) records[len(records)-1].Scores = append(records[len(records)-1].Scores, score) } // Get multiplayer records sql = `SELECT m.game_id, m.chapter_id, mp.map_id, m."name", (SELECT mr.score_count FROM map_routes mr WHERE mr.map_id = mp.map_id ORDER BY mr.score_count ASC LIMIT 1) AS wr_count, mp.score_count, mp.score_time, CASE WHEN host_id = $1 THEN mp.host_demo_id WHEN partner_id = $1 THEN mp.partner_demo_id END demo_id, mp.record_date FROM records_mp mp INNER JOIN maps m ON mp.map_id = m.id WHERE mp.host_id = $1 OR mp.partner_id = $1 ORDER BY mp.map_id, mp.score_count, mp.score_time;` rows, err = database.DB.Query(sql, user.(models.User).SteamID) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } for rows.Next() { var gameID int var categoryID int var mapID int var mapName string var mapWR int score := ProfileScores{} rows.Scan(&gameID, &categoryID, &mapID, &mapName, &mapWR, &score.ScoreCount, &score.ScoreTime, &score.DemoID, &score.Date) // More than one record in one map if len(records) != 0 && mapID == records[len(records)-1].MapID { records[len(records)-1].Scores = append(records[len(records)-1].Scores, score) continue } // New map records = append(records, ProfileRecords{ GameID: gameID, CategoryID: categoryID, MapID: mapID, MapName: mapName, MapWRCount: mapWR, Scores: []ProfileScores{}, }) records[len(records)-1].Scores = append(records[len(records)-1].Scores, score) } c.JSON(http.StatusOK, models.Response{ Success: true, Message: "Successfully retrieved user scores.", Data: ProfileResponse{ Profile: true, SteamID: user.(models.User).SteamID, UserName: user.(models.User).UserName, AvatarLink: user.(models.User).AvatarLink, CountryCode: user.(models.User).CountryCode, Titles: user.(models.User).Titles, Links: links, Rankings: rankings, Records: records, }, }) } // GET User // // @Description Get profile page of another user. // @Tags users // @Accept json // @Produce json // @Param id path int true "User ID" // @Success 200 {object} models.Response{data=ProfileResponse} // @Failure 400 {object} models.Response // @Failure 404 {object} models.Response // @Router /users/{id} [get] func FetchUser(c *gin.Context) { id := c.Param("id") // Check if id is all numbers and 17 length match, _ := regexp.MatchString("^[0-9]{17}$", id) if !match { c.JSON(http.StatusOK, models.ErrorResponse("User not found.")) return } // Check if user exists var user models.User links := models.Links{} sql := `SELECT u.steam_id, u.user_name, u.avatar_link, u.country_code, u.created_at, u.updated_at, u.p2sr, u.steam, u.youtube, u.twitch FROM users u WHERE u.steam_id = $1` err := database.DB.QueryRow(sql, id).Scan(&user.SteamID, &user.UserName, &user.AvatarLink, &user.CountryCode, &user.CreatedAt, &user.UpdatedAt, &links.P2SR, &links.Steam, &links.YouTube, &links.Twitch) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } if user.SteamID == "" { // User does not exist c.JSON(http.StatusOK, models.ErrorResponse("User not found.")) return } // Get rankings (all maps done in one game) rankings := ProfileRankings{ Overall: ProfileRankingsDetails{}, Singleplayer: ProfileRankingsDetails{}, Cooperative: ProfileRankingsDetails{}, } // Get total map count sql = `SELECT count(id), (SELECT count(id) FROM maps m WHERE m.game_id = 2 AND m.is_disabled = false) FROM maps m WHERE m.game_id = 1 AND m.is_disabled = false;` err = database.DB.QueryRow(sql).Scan(&rankings.Singleplayer.CompletionTotal, &rankings.Cooperative.CompletionTotal) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } rankings.Overall.CompletionTotal = rankings.Singleplayer.CompletionTotal + rankings.Cooperative.CompletionTotal // Get user completion count sql = `SELECT 'records_sp' AS table_name, COUNT(rs.id) AS total_user_scores FROM public.records_sp rs JOIN ( SELECT mr.map_id, MIN(mr.score_count) AS min_score_count FROM public.map_routes mr WHERE mr.category_id = 1 GROUP BY mr.map_id ) AS subquery_sp ON rs.map_id = subquery_sp.map_id AND rs.score_count = subquery_sp.min_score_count WHERE rs.user_id = $1 UNION ALL SELECT 'records_mp' AS table_name, COUNT(rm.id) AS total_user_scores FROM public.records_mp rm JOIN ( SELECT mr.map_id, MIN(mr.score_count) AS min_score_count FROM public.map_routes mr WHERE mr.category_id = 1 GROUP BY mr.map_id ) AS subquery_mp ON rm.map_id = subquery_mp.map_id AND rm.score_count = subquery_mp.min_score_count WHERE rm.host_id = $1 OR rm.partner_id = $1;` rows, err := database.DB.Query(sql, user.SteamID) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } for rows.Next() { var tableName string var completionCount int err = rows.Scan(&tableName, &completionCount) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } if tableName == "records_sp" { rankings.Singleplayer.CompletionCount = completionCount continue } if tableName == "records_mp" { rankings.Cooperative.CompletionCount = completionCount continue } } rankings.Overall.CompletionCount = rankings.Singleplayer.CompletionCount + rankings.Cooperative.CompletionCount // Get user ranking placement for singleplayer sql = `SELECT u.steam_id, COUNT(DISTINCT map_id), (SELECT COUNT(maps.name) FROM maps INNER JOIN games g ON maps.game_id = g.id WHERE g.is_coop = FALSE AND is_disabled = false), (SELECT SUM(min_score_count) AS total_min_score_count FROM ( SELECT user_id, MIN(score_count) AS min_score_count FROM records_sp GROUP BY user_id, map_id) AS subquery WHERE user_id = u.steam_id) FROM records_sp sp JOIN users u ON u.steam_id = sp.user_id GROUP BY u.steam_id, u.user_name HAVING COUNT(DISTINCT map_id) = (SELECT COUNT(maps.name) FROM maps INNER JOIN games g ON maps.game_id = g.id WHERE g.is_coop = FALSE AND is_disabled = false) ORDER BY total_min_score_count ASC;` rows, err = database.DB.Query(sql) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } placement := 1 for rows.Next() { var steamID string var completionCount int var totalCount int var userPortalCount int err = rows.Scan(&steamID, &completionCount, &totalCount, &userPortalCount) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } if completionCount != totalCount { placement++ continue } if steamID != user.SteamID { placement++ continue } rankings.Singleplayer.Rank = placement } // Get user ranking placement for multiplayer sql = `SELECT u.steam_id, COUNT(DISTINCT map_id), (SELECT COUNT(maps.name) FROM maps INNER JOIN games g ON maps.game_id = g.id WHERE g.is_coop = FALSE AND is_disabled = false), (SELECT SUM(min_score_count) AS total_min_score_count FROM ( SELECT host_id, partner_id, MIN(score_count) AS min_score_count FROM records_mp GROUP BY host_id, partner_id, map_id) AS subquery WHERE host_id = u.steam_id OR partner_id = u.steam_id) FROM records_mp mp JOIN users u ON u.steam_id = mp.host_id OR u.steam_id = mp.partner_id GROUP BY u.steam_id, u.user_name HAVING COUNT(DISTINCT map_id) = (SELECT COUNT(maps.name) FROM maps INNER JOIN games g ON maps.game_id = g.id WHERE g.is_coop = FALSE AND is_disabled = false) ORDER BY total_min_score_count ASC;` rows, err = database.DB.Query(sql) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } placement = 1 for rows.Next() { var steamID string var completionCount int var totalCount int var userPortalCount int err = rows.Scan(&steamID, &completionCount, &totalCount, &userPortalCount) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } if completionCount != totalCount { placement++ continue } if steamID != user.SteamID { placement++ continue } rankings.Cooperative.Rank = placement } // TODO: Get user ranking placement for overall if they qualify // if (rankings.Singleplayer.Rank != 0) && (rankings.Cooperative.Rank != 0) { // sql = `SELECT steam_id, SUM(total_min_score_count) AS total_score // FROM ( // SELECT u.steam_id, // (SELECT SUM(min_score_count) AS total_min_score_count FROM ( // SELECT // user_id, // MIN(score_count) AS min_score_count // FROM records_sp // GROUP BY user_id, map_id // ) AS subquery // WHERE user_id = u.steam_id) AS total_min_score_count // FROM records_sp sp // JOIN users u ON u.steam_id = sp.user_id // UNION ALL // SELECT u.steam_id, // (SELECT SUM(min_score_count) AS total_min_score_count FROM ( // SELECT // host_id, // partner_id, // MIN(score_count) AS min_score_count // FROM records_mp // GROUP BY host_id, partner_id, map_id // ) AS subquery // WHERE host_id = u.steam_id OR partner_id = u.steam_id) AS total_min_score_count // FROM records_mp mp // JOIN users u ON u.steam_id = mp.host_id OR u.steam_id = mp.partner_id // ) AS combined_scores // GROUP BY steam_id ORDER BY total_score ASC;` // rows, err = database.DB.Query(sql) // if err != nil { // c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) // return // } // placement = 1 // for rows.Next() { // var steamID string // var userPortalCount int // err = rows.Scan(&steamID, &userPortalCount) // if err != nil { // c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) // return // } // if completionCount != totalCount { // placement++ // continue // } // if steamID != user.SteamID { // placement++ // continue // } // rankings.Cooperative.Rank = placement // } // } records := []ProfileRecords{} // Get singleplayer records sql = `SELECT m.game_id, m.chapter_id, sp.map_id, m."name", (SELECT mr.score_count FROM map_routes mr WHERE mr.map_id = sp.map_id ORDER BY mr.score_count ASC LIMIT 1) AS wr_count, sp.score_count, sp.score_time, sp.demo_id, sp.record_date FROM records_sp sp INNER JOIN maps m ON sp.map_id = m.id WHERE sp.user_id = $1 ORDER BY sp.map_id, sp.score_count, sp.score_time;` rows, err = database.DB.Query(sql, user.SteamID) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } for rows.Next() { var gameID int var categoryID int var mapID int var mapName string var mapWR int score := ProfileScores{} rows.Scan(&gameID, &categoryID, &mapID, &mapName, &mapWR, &score.ScoreCount, &score.ScoreTime, &score.DemoID, &score.Date) // More than one record in one map if len(records) != 0 && mapID == records[len(records)-1].MapID { records[len(records)-1].Scores = append(records[len(records)-1].Scores, score) continue } // New map records = append(records, ProfileRecords{ GameID: gameID, CategoryID: categoryID, MapID: mapID, MapName: mapName, MapWRCount: mapWR, Scores: []ProfileScores{}, }) records[len(records)-1].Scores = append(records[len(records)-1].Scores, score) } // Get multiplayer records sql = `SELECT m.game_id, m.chapter_id, mp.map_id, m."name", (SELECT mr.score_count FROM map_routes mr WHERE mr.map_id = mp.map_id ORDER BY mr.score_count ASC LIMIT 1) AS wr_count, mp.score_count, mp.score_time, CASE WHEN host_id = $1 THEN mp.host_demo_id WHEN partner_id = $1 THEN mp.partner_demo_id END demo_id, mp.record_date FROM records_mp mp INNER JOIN maps m ON mp.map_id = m.id WHERE mp.host_id = $1 OR mp.partner_id = $1 ORDER BY mp.map_id, mp.score_count, mp.score_time;` rows, err = database.DB.Query(sql, user.SteamID) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } for rows.Next() { var gameID int var categoryID int var mapID int var mapName string var mapWR int score := ProfileScores{} rows.Scan(&gameID, &categoryID, &mapID, &mapName, &mapWR, &score.ScoreCount, &score.ScoreTime, &score.DemoID, &score.Date) // More than one record in one map if len(records) != 0 && mapID == records[len(records)-1].MapID { records[len(records)-1].Scores = append(records[len(records)-1].Scores, score) continue } // New map records = append(records, ProfileRecords{ GameID: gameID, CategoryID: categoryID, MapID: mapID, MapName: mapName, MapWRCount: mapWR, Scores: []ProfileScores{}, }) records[len(records)-1].Scores = append(records[len(records)-1].Scores, score) } c.JSON(http.StatusOK, models.Response{ Success: true, Message: "Successfully retrieved user scores.", Data: ProfileResponse{ Profile: true, SteamID: user.SteamID, UserName: user.UserName, AvatarLink: user.AvatarLink, CountryCode: user.CountryCode, Titles: user.Titles, Links: links, Rankings: rankings, Records: records, }, }) } // PUT Profile // // @Description Update profile page of session user. // @Tags users // @Accept json // @Produce json // @Param Authorization header string true "JWT Token" // @Success 200 {object} models.Response{data=ProfileResponse} // @Failure 400 {object} models.Response // @Failure 401 {object} models.Response // @Router /profile [post] func UpdateUser(c *gin.Context) { // Check if user exists user, exists := c.Get("user") if !exists { c.JSON(http.StatusOK, models.ErrorResponse("User not logged in.")) return } profile, err := GetPlayerSummaries(user.(models.User).SteamID, os.Getenv("API_KEY")) if err != nil { CreateLog(user.(models.User).SteamID, LogTypeUser, LogDescriptionUserUpdateSummaryFail) c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } // Update profile _, err = database.DB.Exec(`UPDATE users SET username = $1, avatar_link = $2, country_code = $3, updated_at = $4 WHERE steam_id = $5`, profile.PersonaName, profile.AvatarFull, profile.LocCountryCode, time.Now().UTC(), user.(models.User).SteamID) if err != nil { CreateLog(user.(models.User).SteamID, LogTypeUser, LogDescriptionUserUpdateFail) c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } CreateLog(user.(models.User).SteamID, LogTypeUser, LogDescriptionUserUpdateSuccess) c.JSON(http.StatusOK, models.Response{ Success: true, Message: "Successfully updated user.", Data: ProfileResponse{ Profile: true, SteamID: user.(models.User).SteamID, UserName: profile.PersonaName, AvatarLink: profile.AvatarFull, CountryCode: profile.LocCountryCode, }, }) } // PUT Profile/CountryCode // // @Description Update country code of session user. // @Tags users // @Accept json // @Produce json // @Param Authorization header string true "JWT Token" // @Param country_code query string true "Country Code [XX]" // @Success 200 {object} models.Response // @Failure 400 {object} models.Response // @Failure 401 {object} models.Response // @Router /profile [put] func UpdateCountryCode(c *gin.Context) { // Check if user exists user, exists := c.Get("user") if !exists { c.JSON(http.StatusOK, models.ErrorResponse("User not logged in.")) return } code := c.Query("country_code") if code == "" { CreateLog(user.(models.User).SteamID, LogTypeUser, LogDescriptionUserUpdateCountryFail) c.JSON(http.StatusOK, models.ErrorResponse("Enter a valid country code.")) return } var validCode string err := database.DB.QueryRow(`SELECT country_code FROM countries WHERE country_code = $1`, code).Scan(&validCode) if err != nil { CreateLog(user.(models.User).SteamID, LogTypeUser, LogDescriptionUserUpdateCountryFail) c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } // Valid code, update profile _, err = database.DB.Exec(`UPDATE users SET country_code = $1 WHERE steam_id = $2`, validCode, user.(models.User).SteamID) if err != nil { CreateLog(user.(models.User).SteamID, LogTypeUser, LogDescriptionUserUpdateCountryFail) c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } CreateLog(user.(models.User).SteamID, LogTypeUser, LogDescriptionUserUpdateCountrySuccess) c.JSON(http.StatusOK, models.Response{ Success: true, Message: "Successfully updated country code.", }) }