package handlers import ( "net/http" "os" "regexp" "sort" "time" "lphub/database" "lphub/models" "github.com/gin-gonic/gin" ) type ProfileResponse struct { Profile bool `json:"profile"` SteamID string `json:"steam_id"` UserName string `json:"user_name"` AvatarLink string `json:"avatar_link"` CountryCode string `json:"country_code"` Titles []models.Title `json:"titles"` Links models.Links `json:"links"` Rankings ProfileRankings `json:"rankings"` Records []ProfileRecords `json:"records"` Pagination models.Pagination `json:"pagination"` } type ProfileRankings struct { Overall ProfileRankingsDetails `json:"overall"` Singleplayer ProfileRankingsDetails `json:"singleplayer"` Cooperative ProfileRankingsDetails `json:"cooperative"` } type ProfileRankingsDetails struct { Rank int `json:"rank"` CompletionCount int `json:"completion_count"` CompletionTotal int `json:"completion_total"` } type ProfileRecords struct { GameID int `json:"game_id"` CategoryID int `json:"category_id"` MapID int `json:"map_id"` MapName string `json:"map_name"` MapWRCount int `json:"map_wr_count"` Placement int `json:"placement"` Scores []ProfileScores `json:"scores"` } type ProfileScores struct { RecordID int `json:"record_id"` DemoID string `json:"demo_id"` ScoreCount int `json:"score_count"` ScoreTime int `json:"score_time"` Date time.Time `json:"date"` } type ScoreResponse struct { MapID int `json:"map_id"` Records any `json:"records"` } // GET Profile // // @Description Get profile page of session user. // @Tags users // @Accept json // @Produce json // @Param Authorization header string true "JWT Token" // @Success 200 {object} models.Response{data=ProfileResponse} // @Router /profile [get] func Profile(c *gin.Context) { user, _ := c.Get("user") // Get user links links := models.Links{} sql := `SELECT u.p2sr, u.steam, u.youtube, u.twitch FROM users u WHERE u.steam_id = $1` err := database.DB.QueryRow(sql, user.(models.User).SteamID).Scan(&links.P2SR, &links.Steam, &links.YouTube, &links.Twitch) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } // Get rankings (all maps done in one game) rankings := ProfileRankings{ Overall: ProfileRankingsDetails{}, Singleplayer: ProfileRankingsDetails{}, Cooperative: ProfileRankingsDetails{}, } // Get total map count sql = `SELECT count(id), (SELECT count(id) FROM maps m WHERE m.game_id = 2 AND m.is_disabled = false) FROM maps m WHERE m.game_id = 1 AND m.is_disabled = false` err = database.DB.QueryRow(sql).Scan(&rankings.Singleplayer.CompletionTotal, &rankings.Cooperative.CompletionTotal) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } rankings.Overall.CompletionTotal = rankings.Singleplayer.CompletionTotal + rankings.Cooperative.CompletionTotal // Get user completion count sql = `SELECT 'records_sp' AS table_name, COUNT(*) FROM ( SELECT sp.map_id FROM records_sp sp JOIN ( SELECT mh.map_id, MIN(mh.score_count) AS min_score_count FROM map_history mh WHERE mh.category_id = 1 GROUP BY mh.map_id ) AS subquery_sp ON sp.map_id = subquery_sp.map_id AND sp.score_count = subquery_sp.min_score_count WHERE sp.user_id = $1 AND sp.is_deleted = false GROUP BY sp.map_id ) AS unique_maps UNION ALL SELECT 'records_mp' AS table_name, COUNT(*) FROM ( SELECT mp.map_id FROM records_mp mp JOIN ( SELECT mh.map_id, MIN(mh.score_count) AS min_score_count FROM map_history mh WHERE mh.category_id = 1 GROUP BY mh.map_id ) AS subquery_mp ON mp.map_id = subquery_mp.map_id AND mp.score_count = subquery_mp.min_score_count WHERE (mp.host_id = $1 OR mp.partner_id = $1) AND mp.is_deleted = false GROUP BY mp.map_id ) AS unique_maps` rows, err := database.DB.Query(sql, user.(models.User).SteamID) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } for rows.Next() { var tableName string var completionCount int err = rows.Scan(&tableName, &completionCount) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } if tableName == "records_sp" { rankings.Singleplayer.CompletionCount = completionCount continue } if tableName == "records_mp" { rankings.Cooperative.CompletionCount = completionCount continue } } rankings.Overall.CompletionCount = rankings.Singleplayer.CompletionCount + rankings.Cooperative.CompletionCount // Get user rankings. We are basically doing the same thing in RankingsLPHUB endpoint lol. rankingsList := RankingsResponse{ Singleplayer: []models.UserRanking{}, Multiplayer: []models.UserRanking{}, Overall: []models.UserRanking{}, } // Singleplayer rankings rows, err = database.DB.Query(`SELECT * FROM get_rankings_singleplayer();`) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } for rows.Next() { ranking := models.UserRanking{} err = rows.Scan(&ranking.User.SteamID, &ranking.User.UserName, &ranking.User.AvatarLink, &ranking.TotalScore) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } rankingsList.Singleplayer = append(rankingsList.Singleplayer, ranking) } // Multiplayer rankings rows, err = database.DB.Query(`SELECT * FROM get_rankings_multiplayer();`) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } for rows.Next() { ranking := models.UserRanking{} err = rows.Scan(&ranking.User.SteamID, &ranking.User.UserName, &ranking.User.AvatarLink, &ranking.TotalScore) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } rankingsList.Multiplayer = append(rankingsList.Multiplayer, ranking) } // Overall rankings var hasOverallPlacement bool for _, spRanking := range rankingsList.Singleplayer { for _, mpRanking := range rankingsList.Multiplayer { if spRanking.User.SteamID == mpRanking.User.SteamID { if spRanking.User.SteamID == user.(models.User).SteamID { hasOverallPlacement = true } totalScore := spRanking.TotalScore + mpRanking.TotalScore overallRanking := models.UserRanking{ User: spRanking.User, TotalScore: totalScore, } rankingsList.Overall = append(rankingsList.Overall, overallRanking) break } } } // Sort the overall rankings sort.Slice(rankingsList.Overall, func(i, j int) bool { a := rankingsList.Overall[i] b := rankingsList.Overall[j] if a.TotalScore == b.TotalScore { return a.User.SteamID < b.User.SteamID } return a.TotalScore < b.TotalScore }) placement := 1 ties := 0 for index := 0; index < len(rankingsList.Singleplayer); index++ { if index != 0 && rankingsList.Singleplayer[index-1].TotalScore == rankingsList.Singleplayer[index].TotalScore { ties++ rankingsList.Singleplayer[index].Placement = placement - ties } else { ties = 0 rankingsList.Singleplayer[index].Placement = placement } placement++ } placement = 1 ties = 0 for index := 0; index < len(rankingsList.Multiplayer); index++ { if index != 0 && rankingsList.Multiplayer[index-1].TotalScore == rankingsList.Multiplayer[index].TotalScore { ties++ rankingsList.Multiplayer[index].Placement = placement - ties } else { ties = 0 rankingsList.Multiplayer[index].Placement = placement } placement++ } placement = 1 ties = 0 for index := 0; index < len(rankingsList.Overall); index++ { if index != 0 && rankingsList.Overall[index-1].TotalScore == rankingsList.Overall[index].TotalScore { ties++ rankingsList.Overall[index].Placement = placement - ties } else { ties = 0 rankingsList.Overall[index].Placement = placement } placement++ } // After we did that heavy calculation and got the rankings of ALL players, let's see if our user exists and grab the placements if they do. for _, singleplayer := range rankingsList.Singleplayer { if singleplayer.User.SteamID == user.(models.User).SteamID { rankings.Singleplayer.Rank = singleplayer.Placement break } } for _, multiplayer := range rankingsList.Multiplayer { if multiplayer.User.SteamID == user.(models.User).SteamID { rankings.Cooperative.Rank = multiplayer.Placement break } } if hasOverallPlacement { for _, overall := range rankingsList.Overall { if overall.User.SteamID == user.(models.User).SteamID { rankings.Overall.Rank = overall.Placement break } } } records := []ProfileRecords{} // Get singleplayer records sql = `SELECT sp.id, m.game_id, m.chapter_id, sp.map_id, m."name", (SELECT mh.score_count FROM map_history mh WHERE mh.map_id = sp.map_id AND mh.category_id = 1 ORDER BY mh.score_count ASC LIMIT 1) AS wr_count, sp.score_count, sp.score_time, sp.demo_id, sp.record_date FROM records_sp sp INNER JOIN maps m ON sp.map_id = m.id WHERE sp.user_id = $1 AND sp.is_deleted = false ORDER BY sp.map_id, sp.score_count, sp.score_time` rows, err = database.DB.Query(sql, user.(models.User).SteamID) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } placementsRows, err := database.DB.Query(`SELECT * FROM get_placements_singleplayer($1);`, user.(models.User).SteamID) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } placements := []int{} placementIndex := 0 for placementsRows.Next() { var mapID int var placement int placementsRows.Scan(&mapID, &placement) placements = append(placements, placement) } for rows.Next() { var gameID int var categoryID int var mapID int var mapName string var mapWR int score := ProfileScores{} err = rows.Scan(&score.RecordID, &gameID, &categoryID, &mapID, &mapName, &mapWR, &score.ScoreCount, &score.ScoreTime, &score.DemoID, &score.Date) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } // More than one record in one map if len(records) != 0 && mapID == records[len(records)-1].MapID { records[len(records)-1].Scores = append(records[len(records)-1].Scores, score) continue } // New map records = append(records, ProfileRecords{ GameID: gameID, CategoryID: categoryID, MapID: mapID, MapName: mapName, MapWRCount: mapWR, Placement: placements[placementIndex], Scores: []ProfileScores{}, }) placementIndex++ records[len(records)-1].Scores = append(records[len(records)-1].Scores, score) } // Get multiplayer records sql = `SELECT mp.id, m.game_id, m.chapter_id, mp.map_id, m."name", (SELECT mh.score_count FROM map_history mh WHERE mh.map_id = mp.map_id AND mh.category_id = 1 ORDER BY mh.score_count ASC LIMIT 1) AS wr_count, mp.score_count, mp.score_time, CASE WHEN host_id = $1 THEN mp.host_demo_id WHEN partner_id = $1 THEN mp.partner_demo_id END demo_id, mp.record_date FROM records_mp mp INNER JOIN maps m ON mp.map_id = m.id WHERE (mp.host_id = $1 OR mp.partner_id = $1) AND mp.is_deleted = false ORDER BY mp.map_id, mp.score_count, mp.score_time` rows, err = database.DB.Query(sql, user.(models.User).SteamID) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } placementsRows, err = database.DB.Query(`SELECT * FROM get_placements_multiplayer($1);`, user.(models.User).SteamID) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } placements = []int{} placementIndex = 0 for placementsRows.Next() { var mapID int var placement int placementsRows.Scan(&mapID, &placement) placements = append(placements, placement) } for rows.Next() { var gameID int var categoryID int var mapID int var mapName string var mapWR int score := ProfileScores{} rows.Scan(&score.RecordID, &gameID, &categoryID, &mapID, &mapName, &mapWR, &score.ScoreCount, &score.ScoreTime, &score.DemoID, &score.Date) // More than one record in one map if len(records) != 0 && mapID == records[len(records)-1].MapID { records[len(records)-1].Scores = append(records[len(records)-1].Scores, score) continue } // New map records = append(records, ProfileRecords{ GameID: gameID, CategoryID: categoryID, MapID: mapID, MapName: mapName, MapWRCount: mapWR, Placement: placements[placementIndex], Scores: []ProfileScores{}, }) placementIndex++ records[len(records)-1].Scores = append(records[len(records)-1].Scores, score) } c.JSON(http.StatusOK, models.Response{ Success: true, Message: "Successfully retrieved user scores.", Data: ProfileResponse{ Profile: true, SteamID: user.(models.User).SteamID, UserName: user.(models.User).UserName, AvatarLink: user.(models.User).AvatarLink, CountryCode: user.(models.User).CountryCode, Titles: user.(models.User).Titles, Links: links, Rankings: rankings, Records: records, }, }) } // GET User // // @Description Get profile page of another user. // @Tags users // @Accept json // @Produce json // @Param userid path int true "User ID" // @Success 200 {object} models.Response{data=ProfileResponse} // @Router /users/{userid} [get] func FetchUser(c *gin.Context) { id := c.Param("userid") // Check if id is all numbers and 17 length match, _ := regexp.MatchString("^[0-9]{17}$", id) if !match { c.JSON(http.StatusOK, models.ErrorResponse("User not found.")) return } // Check if user exists var user models.User links := models.Links{} sql := `SELECT u.steam_id, u.user_name, u.avatar_link, u.country_code, u.created_at, u.updated_at, u.p2sr, u.steam, u.youtube, u.twitch FROM users u WHERE u.steam_id = $1` err := database.DB.QueryRow(sql, id).Scan(&user.SteamID, &user.UserName, &user.AvatarLink, &user.CountryCode, &user.CreatedAt, &user.UpdatedAt, &links.P2SR, &links.Steam, &links.YouTube, &links.Twitch) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } if user.SteamID == "" { // User does not exist c.JSON(http.StatusOK, models.ErrorResponse("User not found.")) return } // Get titles titles := []models.Title{} rows, err := database.DB.Query(`SELECT t.title_name, t.title_color FROM titles t INNER JOIN user_titles ut ON t.id=ut.title_id WHERE ut.user_id = $1`, user.SteamID) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } for rows.Next() { var title models.Title rows.Scan(&title.Name, &title.Color) titles = append(titles, title) } // Get rankings (all maps done in one game) rankings := ProfileRankings{ Overall: ProfileRankingsDetails{}, Singleplayer: ProfileRankingsDetails{}, Cooperative: ProfileRankingsDetails{}, } // Get total map count sql = `SELECT count(id), (SELECT count(id) FROM maps m WHERE m.game_id = 2 AND m.is_disabled = false) FROM maps m WHERE m.game_id = 1 AND m.is_disabled = false` err = database.DB.QueryRow(sql).Scan(&rankings.Singleplayer.CompletionTotal, &rankings.Cooperative.CompletionTotal) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } rankings.Overall.CompletionTotal = rankings.Singleplayer.CompletionTotal + rankings.Cooperative.CompletionTotal // Get user completion count sql = `SELECT 'records_sp' AS table_name, COUNT(*) FROM ( SELECT sp.map_id FROM records_sp sp JOIN ( SELECT mh.map_id, MIN(mh.score_count) AS min_score_count FROM map_history mh WHERE mh.category_id = 1 GROUP BY mh.map_id ) AS subquery_sp ON sp.map_id = subquery_sp.map_id AND sp.score_count = subquery_sp.min_score_count WHERE sp.user_id = $1 AND sp.is_deleted = false GROUP BY sp.map_id ) AS unique_maps UNION ALL SELECT 'records_mp' AS table_name, COUNT(*) FROM ( SELECT mp.map_id FROM records_mp mp JOIN ( SELECT mh.map_id, MIN(mh.score_count) AS min_score_count FROM map_history mh WHERE mh.category_id = 1 GROUP BY mh.map_id ) AS subquery_mp ON mp.map_id = subquery_mp.map_id AND mp.score_count = subquery_mp.min_score_count WHERE (mp.host_id = $1 OR mp.partner_id = $1) AND mp.is_deleted = false GROUP BY mp.map_id ) AS unique_maps` rows, err = database.DB.Query(sql, user.SteamID) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } for rows.Next() { var tableName string var completionCount int err = rows.Scan(&tableName, &completionCount) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } if tableName == "records_sp" { rankings.Singleplayer.CompletionCount = completionCount continue } if tableName == "records_mp" { rankings.Cooperative.CompletionCount = completionCount continue } } rankings.Overall.CompletionCount = rankings.Singleplayer.CompletionCount + rankings.Cooperative.CompletionCount // Get user rankings. We are basically doing the same thing in RankingsLPHUB endpoint lol. rankingsList := RankingsResponse{ Singleplayer: []models.UserRanking{}, Multiplayer: []models.UserRanking{}, Overall: []models.UserRanking{}, } // Singleplayer rankings rows, err = database.DB.Query(`SELECT * FROM get_rankings_singleplayer();`) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } for rows.Next() { ranking := models.UserRanking{} err = rows.Scan(&ranking.User.SteamID, &ranking.User.UserName, &ranking.User.AvatarLink, &ranking.TotalScore) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } rankingsList.Singleplayer = append(rankingsList.Singleplayer, ranking) } // Multiplayer rankings rows, err = database.DB.Query(`SELECT * FROM get_rankings_multiplayer();`) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } for rows.Next() { ranking := models.UserRanking{} err = rows.Scan(&ranking.User.SteamID, &ranking.User.UserName, &ranking.User.AvatarLink, &ranking.TotalScore) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } rankingsList.Multiplayer = append(rankingsList.Multiplayer, ranking) } // Overall rankings var hasOverallPlacement bool for _, spRanking := range rankingsList.Singleplayer { for _, mpRanking := range rankingsList.Multiplayer { if spRanking.User.SteamID == mpRanking.User.SteamID { if spRanking.User.SteamID == user.SteamID { hasOverallPlacement = true } totalScore := spRanking.TotalScore + mpRanking.TotalScore overallRanking := models.UserRanking{ User: spRanking.User, TotalScore: totalScore, } rankingsList.Overall = append(rankingsList.Overall, overallRanking) break } } } // Sort the overall rankings sort.Slice(rankingsList.Overall, func(i, j int) bool { a := rankingsList.Overall[i] b := rankingsList.Overall[j] if a.TotalScore == b.TotalScore { return a.User.SteamID < b.User.SteamID } return a.TotalScore < b.TotalScore }) placement := 1 ties := 0 for index := 0; index < len(rankingsList.Singleplayer); index++ { if index != 0 && rankingsList.Singleplayer[index-1].TotalScore == rankingsList.Singleplayer[index].TotalScore { ties++ rankingsList.Singleplayer[index].Placement = placement - ties } else { ties = 0 rankingsList.Singleplayer[index].Placement = placement } placement++ } placement = 1 ties = 0 for index := 0; index < len(rankingsList.Multiplayer); index++ { if index != 0 && rankingsList.Multiplayer[index-1].TotalScore == rankingsList.Multiplayer[index].TotalScore { ties++ rankingsList.Multiplayer[index].Placement = placement - ties } else { ties = 0 rankingsList.Multiplayer[index].Placement = placement } placement++ } placement = 1 ties = 0 for index := 0; index < len(rankingsList.Overall); index++ { if index != 0 && rankingsList.Overall[index-1].TotalScore == rankingsList.Overall[index].TotalScore { ties++ rankingsList.Overall[index].Placement = placement - ties } else { ties = 0 rankingsList.Overall[index].Placement = placement } placement++ } // After we did that heavy calculation and got the rankings of ALL players, let's see if our user exists // and grab the placements if they do. for _, singleplayer := range rankingsList.Singleplayer { if singleplayer.User.SteamID == user.SteamID { rankings.Singleplayer.Rank = singleplayer.Placement break } } for _, multiplayer := range rankingsList.Multiplayer { if multiplayer.User.SteamID == user.SteamID { rankings.Cooperative.Rank = multiplayer.Placement break } } if hasOverallPlacement { for _, overall := range rankingsList.Overall { if overall.User.SteamID == user.SteamID { rankings.Overall.Rank = overall.Placement break } } } records := []ProfileRecords{} // Get singleplayer records sql = `SELECT sp.id, m.game_id, m.chapter_id, sp.map_id, m."name", (SELECT mh.score_count FROM map_history mh WHERE mh.map_id = sp.map_id AND mh.category_id = 1 ORDER BY mh.score_count ASC LIMIT 1) AS wr_count, sp.score_count, sp.score_time, sp.demo_id, sp.record_date FROM records_sp sp INNER JOIN maps m ON sp.map_id = m.id WHERE sp.user_id = $1 AND sp.is_deleted = false ORDER BY sp.map_id, sp.score_count, sp.score_time` rows, err = database.DB.Query(sql, user.SteamID) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } placementsRows, err := database.DB.Query(`SELECT * FROM get_placements_singleplayer($1);`, user.SteamID) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } placements := []int{} placementIndex := 0 for placementsRows.Next() { var mapID int var placement int placementsRows.Scan(&mapID, &placement) placements = append(placements, placement) } for rows.Next() { var gameID int var categoryID int var mapID int var mapName string var mapWR int score := ProfileScores{} err = rows.Scan(&score.RecordID, &gameID, &categoryID, &mapID, &mapName, &mapWR, &score.ScoreCount, &score.ScoreTime, &score.DemoID, &score.Date) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } // More than one record in one map if len(records) != 0 && mapID == records[len(records)-1].MapID { records[len(records)-1].Scores = append(records[len(records)-1].Scores, score) continue } // New map records = append(records, ProfileRecords{ GameID: gameID, CategoryID: categoryID, MapID: mapID, MapName: mapName, MapWRCount: mapWR, Placement: placements[placementIndex], Scores: []ProfileScores{}, }) placementIndex++ records[len(records)-1].Scores = append(records[len(records)-1].Scores, score) } // Get multiplayer records sql = `SELECT mp.id, m.game_id, m.chapter_id, mp.map_id, m."name", (SELECT mh.score_count FROM map_history mh WHERE mh.map_id = mp.map_id AND mh.category_id = 1 ORDER BY mh.score_count ASC LIMIT 1) AS wr_count, mp.score_count, mp.score_time, CASE WHEN host_id = $1 THEN mp.host_demo_id WHEN partner_id = $1 THEN mp.partner_demo_id END demo_id, mp.record_date FROM records_mp mp INNER JOIN maps m ON mp.map_id = m.id WHERE (mp.host_id = $1 OR mp.partner_id = $1) AND mp.is_deleted = false ORDER BY mp.map_id, mp.score_count, mp.score_time` rows, err = database.DB.Query(sql, user.SteamID) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } placementsRows, err = database.DB.Query(`SELECT * FROM get_placements_multiplayer($1);`, user.SteamID) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } placements = []int{} placementIndex = 0 for placementsRows.Next() { var mapID int var placement int placementsRows.Scan(&mapID, &placement) placements = append(placements, placement) } for rows.Next() { var gameID int var categoryID int var mapID int var mapName string var mapWR int score := ProfileScores{} rows.Scan(&score.RecordID, &gameID, &categoryID, &mapID, &mapName, &mapWR, &score.ScoreCount, &score.ScoreTime, &score.DemoID, &score.Date) // More than one record in one map if len(records) != 0 && mapID == records[len(records)-1].MapID { records[len(records)-1].Scores = append(records[len(records)-1].Scores, score) continue } // New map records = append(records, ProfileRecords{ GameID: gameID, CategoryID: categoryID, MapID: mapID, MapName: mapName, MapWRCount: mapWR, Placement: placements[placementIndex], Scores: []ProfileScores{}, }) placementIndex++ records[len(records)-1].Scores = append(records[len(records)-1].Scores, score) } c.JSON(http.StatusOK, models.Response{ Success: true, Message: "Successfully retrieved user scores.", Data: ProfileResponse{ Profile: false, SteamID: user.SteamID, UserName: user.UserName, AvatarLink: user.AvatarLink, CountryCode: user.CountryCode, Titles: titles, Links: links, Rankings: rankings, Records: records, }, }) } // PUT Profile // // @Description Update profile page of session user. // @Tags users // @Accept json // @Produce json // @Param Authorization header string true "JWT Token" // @Success 200 {object} models.Response{data=ProfileResponse} // @Router /profile [post] func UpdateUser(c *gin.Context) { user, _ := c.Get("user") profile, err := GetPlayerSummaries(user.(models.User).SteamID, os.Getenv("API_KEY")) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } // Update profile sql := `UPDATE users SET user_name = $1, avatar_link = $2, country_code = $3, updated_at = $4 WHERE steam_id = $5` _, err = database.DB.Exec(sql, profile.PersonaName, profile.AvatarFull, profile.LocCountryCode, time.Now().UTC(), user.(models.User).SteamID) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } c.JSON(http.StatusOK, models.Response{ Success: true, Message: "Successfully updated user.", Data: ProfileResponse{ Profile: true, SteamID: user.(models.User).SteamID, UserName: profile.PersonaName, AvatarLink: profile.AvatarFull, CountryCode: profile.LocCountryCode, }, }) } // PUT Profile/CountryCode // // @Description Update country code of session user. // @Tags users // @Accept json // @Produce json // @Param Authorization header string true "JWT Token" // @Param country_code query string true "Country Code [XX]" // @Success 200 {object} models.Response // @Router /profile [put] func UpdateCountryCode(c *gin.Context) { user, _ := c.Get("user") code := c.Query("country_code") if code == "" { c.JSON(http.StatusOK, models.ErrorResponse("Enter a valid country code.")) return } var validCode string err := database.DB.QueryRow(`SELECT country_code FROM countries WHERE country_code = $1`, code).Scan(&validCode) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } // Valid code, update profile _, err = database.DB.Exec(`UPDATE users SET country_code = $1 WHERE steam_id = $2`, validCode, user.(models.User).SteamID) if err != nil { c.JSON(http.StatusOK, models.ErrorResponse(err.Error())) return } c.JSON(http.StatusOK, models.Response{ Success: true, Message: "Successfully updated country code.", }) }