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package main
import (
"log"
"math"
"sort"
)
func filterRankings(spRankings, mpRankings, overallRankings *[]*Player, players map[string]*Player) {
for k, p := range players {
if p.SpIterations == 51 {
*spRankings = append(*spRankings, p)
}
if p.MpIterations == 48 {
*mpRankings = append(*mpRankings, p)
}
if p.SpIterations == 51 && p.MpIterations == 48 {
p.OverallScoreCount = p.SpScoreCount + p.MpScoreCount
*overallRankings = append(*overallRankings, p)
}
if p.SpIterations < 51 && p.MpIterations < 48 {
delete(players, k)
}
}
log.Println("getting player summaries for", len(players), "players")
for _, chunk := range chunkMap(players, 100) {
fetchPlayerInfo(chunk)
}
log.Println("sorting the ranks")
sort.Slice(*spRankings, func(i, j int) bool {
return (*spRankings)[i].SpScoreCount < (*spRankings)[j].SpScoreCount
})
rank := 1
offset := 0
for idx := 0; idx < len(*spRankings); idx++ {
if idx == 0 {
(*spRankings)[idx].SpRank = rank
continue
}
if (*spRankings)[idx-1].SpScoreCount != (*spRankings)[idx].SpScoreCount {
rank = rank + offset + 1
offset = 0
} else {
offset++
}
(*spRankings)[idx].SpRank = rank
}
sort.Slice(*mpRankings, func(i, j int) bool {
return (*mpRankings)[i].MpScoreCount < (*mpRankings)[j].MpScoreCount
})
rank = 1
offset = 0
for idx := 0; idx < len(*mpRankings); idx++ {
if idx == 0 {
(*mpRankings)[idx].MpRank = rank
continue
}
if (*mpRankings)[idx-1].MpScoreCount != (*mpRankings)[idx].MpScoreCount {
rank = rank + offset + 1
offset = 0
} else {
offset++
}
(*mpRankings)[idx].MpRank = rank
}
sort.Slice(*overallRankings, func(i, j int) bool {
return (*overallRankings)[i].OverallScoreCount < (*overallRankings)[j].OverallScoreCount
})
rank = 1
offset = 0
for idx := 0; idx < len(*overallRankings); idx++ {
if idx == 0 {
(*overallRankings)[idx].OverallRank = rank
continue
}
if (*overallRankings)[idx-1].OverallScoreCount != (*overallRankings)[idx].OverallScoreCount {
rank = rank + offset + 1
offset = 0
} else {
offset++
}
(*overallRankings)[idx].OverallRank = rank
}
}
func chunkMap[T any](m map[string]*T, chunkSize int) [][]*T {
chunks := make([][]*T, 0, int(math.Ceil(float64(len(m))/float64(chunkSize))))
chunk := make([]*T, 0, chunkSize)
count := 0
for _, player := range m {
chunk = append(chunk, player)
count++
if count == chunkSize {
chunks = append(chunks, chunk)
chunk = make([]*T, 0, chunkSize)
count = 0
}
}
if len(chunk) > 0 {
chunks = append(chunks, chunk)
}
return chunks
}
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