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Diffstat (limited to 'pkg/classes/userCmd.go')
-rw-r--r--pkg/classes/userCmd.go222
1 files changed, 0 insertions, 222 deletions
diff --git a/pkg/classes/userCmd.go b/pkg/classes/userCmd.go
deleted file mode 100644
index a4bf3d4..0000000
--- a/pkg/classes/userCmd.go
+++ /dev/null
@@ -1,222 +0,0 @@
1package classes
2
3import (
4 "github.com/pektezol/bitreader"
5)
6
7type UserCmd struct {
8 Cmd uint32
9 Size uint32
10 Data UserCmdInfo
11}
12
13type UserCmdInfo struct {
14 CommandNumber uint32
15 TickCount uint32
16 ViewAnglesX float32
17 ViewAnglesY float32
18 ViewAnglesZ float32
19 ForwardMove float32
20 SideMove float32
21 UpMove float32
22 Buttons uint32
23 Impulse uint8
24 WeaponSelect uint16
25 WeaponSubType uint8
26 MouseDx uint16
27 MouseDy uint16
28}
29
30func (userCmd *UserCmd) ParseUserCmd(reader *bitreader.Reader) {
31 userCmd.Cmd = reader.TryReadUInt32()
32 userCmd.Size = reader.TryReadUInt32()
33 userCmdReader := bitreader.NewReaderFromBytes(reader.TryReadBytesToSlice(uint64(userCmd.Size)), true)
34 userCmd.ParseUserCmdInfo(userCmdReader)
35}
36
37func (userCmd *UserCmd) ParseUserCmdInfo(reader *bitreader.Reader) {
38 if reader.TryReadBool() {
39 userCmd.Data.CommandNumber = reader.TryReadUInt32()
40 }
41 if reader.TryReadBool() {
42 userCmd.Data.TickCount = reader.TryReadUInt32()
43 }
44 if reader.TryReadBool() {
45 userCmd.Data.ViewAnglesX = reader.TryReadFloat32()
46 }
47 if reader.TryReadBool() {
48 userCmd.Data.ViewAnglesY = reader.TryReadFloat32()
49 }
50 if reader.TryReadBool() {
51 userCmd.Data.ViewAnglesZ = reader.TryReadFloat32()
52 }
53 if reader.TryReadBool() {
54 userCmd.Data.ForwardMove = reader.TryReadFloat32()
55 }
56 if reader.TryReadBool() {
57 userCmd.Data.SideMove = reader.TryReadFloat32()
58 }
59 if reader.TryReadBool() {
60 userCmd.Data.UpMove = reader.TryReadFloat32()
61 }
62 if reader.TryReadBool() {
63 userCmd.Data.Buttons = reader.TryReadUInt32()
64 }
65 if reader.TryReadBool() {
66 userCmd.Data.Impulse = reader.TryReadUInt8()
67 }
68 if reader.TryReadBool() {
69 userCmd.Data.WeaponSelect = uint16(reader.TryReadBits(11))
70 if reader.TryReadBool() {
71 userCmd.Data.WeaponSubType = uint8(reader.TryReadBits(6))
72 }
73 }
74 if reader.TryReadBool() {
75 userCmd.Data.MouseDx = reader.TryReadUInt16()
76 }
77 if reader.TryReadBool() {
78 userCmd.Data.MouseDy = reader.TryReadUInt16()
79 }
80}
81
82func (button Buttons) GetButtons() []string {
83 flags := []string{}
84 if button == 0 {
85 flags = append(flags, EButtonsNone)
86 }
87 if checkBit(uint32(button), 0) {
88 flags = append(flags, EButtonsAttack)
89 }
90 if checkBit(uint32(button), 1) {
91 flags = append(flags, EButtonsJump)
92 }
93 if checkBit(uint32(button), 2) {
94 flags = append(flags, EButtonsDuck)
95 }
96 if checkBit(uint32(button), 3) {
97 flags = append(flags, EButtonsForward)
98 }
99 if checkBit(uint32(button), 4) {
100 flags = append(flags, EButtonsBack)
101 }
102 if checkBit(uint32(button), 5) {
103 flags = append(flags, EButtonsUse)
104 }
105 if checkBit(uint32(button), 6) {
106 flags = append(flags, EButtonsCancel)
107 }
108 if checkBit(uint32(button), 7) {
109 flags = append(flags, EButtonsLeft)
110 }
111 if checkBit(uint32(button), 8) {
112 flags = append(flags, EButtonsRight)
113 }
114 if checkBit(uint32(button), 9) {
115 flags = append(flags, EButtonsMoveLeft)
116 }
117 if checkBit(uint32(button), 10) {
118 flags = append(flags, EButtonsMoveRight)
119 }
120 if checkBit(uint32(button), 11) {
121 flags = append(flags, EButtonsAttack2)
122 }
123 if checkBit(uint32(button), 12) {
124 flags = append(flags, EButtonsRun)
125 }
126 if checkBit(uint32(button), 13) {
127 flags = append(flags, EButtonsReload)
128 }
129 if checkBit(uint32(button), 14) {
130 flags = append(flags, EButtonsAlt1)
131 }
132 if checkBit(uint32(button), 15) {
133 flags = append(flags, EButtonsAlt2)
134 }
135 if checkBit(uint32(button), 16) {
136 flags = append(flags, EButtonsScore)
137 }
138 if checkBit(uint32(button), 17) {
139 flags = append(flags, EButtonsSpeed)
140 }
141 if checkBit(uint32(button), 18) {
142 flags = append(flags, EButtonsWalk)
143 }
144 if checkBit(uint32(button), 19) {
145 flags = append(flags, EButtonsZoom)
146 }
147 if checkBit(uint32(button), 20) {
148 flags = append(flags, EButtonsWeapon1)
149 }
150 if checkBit(uint32(button), 21) {
151 flags = append(flags, EButtonsWeapon2)
152 }
153 if checkBit(uint32(button), 22) {
154 flags = append(flags, EButtonsBullRush)
155 }
156 if checkBit(uint32(button), 23) {
157 flags = append(flags, EButtonsGrenade1)
158 }
159 if checkBit(uint32(button), 24) {
160 flags = append(flags, EButtonsGrenade2)
161 }
162 if checkBit(uint32(button), 25) {
163 flags = append(flags, EButtonsLookSpin)
164 }
165 if checkBit(uint32(button), 26) {
166 flags = append(flags, EButtonsCurrentAbility)
167 }
168 if checkBit(uint32(button), 27) {
169 flags = append(flags, EButtonsPreviousAbility)
170 }
171 if checkBit(uint32(button), 28) {
172 flags = append(flags, EButtonsAbility1)
173 }
174 if checkBit(uint32(button), 29) {
175 flags = append(flags, EButtonsAbility2)
176 }
177 if checkBit(uint32(button), 30) {
178 flags = append(flags, EButtonsAbility3)
179 }
180 if checkBit(uint32(button), 31) {
181 flags = append(flags, EButtonsAbility4)
182 }
183 return flags
184}
185
186type Buttons int
187
188const (
189 EButtonsNone string = "None"
190 EButtonsAttack string = "Attack"
191 EButtonsJump string = "Jump"
192 EButtonsDuck string = "Duck"
193 EButtonsForward string = "Forward"
194 EButtonsBack string = "Back"
195 EButtonsUse string = "Use"
196 EButtonsCancel string = "Cancel"
197 EButtonsLeft string = "Left"
198 EButtonsRight string = "Right"
199 EButtonsMoveLeft string = "MoveLeft"
200 EButtonsMoveRight string = "MoveRight"
201 EButtonsAttack2 string = "Attack2"
202 EButtonsRun string = "Run"
203 EButtonsReload string = "Reload"
204 EButtonsAlt1 string = "Alt1"
205 EButtonsAlt2 string = "Alt2"
206 EButtonsScore string = "Score"
207 EButtonsSpeed string = "Speed"
208 EButtonsWalk string = "Walk"
209 EButtonsZoom string = "Zoom"
210 EButtonsWeapon1 string = "Weapon1"
211 EButtonsWeapon2 string = "Weapon2"
212 EButtonsBullRush string = "BullRush"
213 EButtonsGrenade1 string = "Grenade1"
214 EButtonsGrenade2 string = "Grenade2"
215 EButtonsLookSpin string = "LookSpin"
216 EButtonsCurrentAbility string = "CurrentAbility"
217 EButtonsPreviousAbility string = "PreviousAbility"
218 EButtonsAbility1 string = "Ability1"
219 EButtonsAbility2 string = "Ability2"
220 EButtonsAbility3 string = "Ability3"
221 EButtonsAbility4 string = "Ability4"
222)