From 7745f2dcaa2c409c19c6e79bf1eaa2bc41444be0 Mon Sep 17 00:00:00 2001 From: Arda Serdar Pektezol <1669855+pektezol@users.noreply.github.com> Date: Sat, 23 Sep 2023 17:46:12 +0300 Subject: lp parser: only get portal count and cm ticks --- pkg/messages/types/svcUserMessage.go | 924 +---------------------------------- 1 file changed, 4 insertions(+), 920 deletions(-) (limited to 'pkg/messages/types/svcUserMessage.go') diff --git a/pkg/messages/types/svcUserMessage.go b/pkg/messages/types/svcUserMessage.go index 35c9e2d..652fbb5 100644 --- a/pkg/messages/types/svcUserMessage.go +++ b/pkg/messages/types/svcUserMessage.go @@ -4,7 +4,6 @@ import ( "fmt" "github.com/pektezol/bitreader" - "github.com/pektezol/demoparser/pkg/writer" ) type SvcUserMessage struct { @@ -20,702 +19,13 @@ func ParseSvcUserMessage(reader *bitreader.Reader) SvcUserMessage { } svcUserMessage.Data = reader.TryReadBitsToSlice(uint64(svcUserMessage.Length)) userMessageReader := bitreader.NewReaderFromBytes(svcUserMessage.Data.([]byte), true) - writer.TempAppendLine("\t\t%s (%d):", UserMessageType(svcUserMessage.Type).String(), svcUserMessage.Type) - switch UserMessageType(svcUserMessage.Type) { - case EUserMessageTypeGeiger: - svcUserMessage.parseGeiger(userMessageReader) - case EUserMessageTypeTrain: - svcUserMessage.parseTrain(userMessageReader) - case EUserMessageTypeHudText: - svcUserMessage.parseHUDText(userMessageReader) - case EUserMessageTypeSayText: - svcUserMessage.parseSayText(userMessageReader) - case EUserMessageTypeSayText2: - svcUserMessage.parseSayText2(userMessageReader) - case EUserMessageTypeTextMsg: - svcUserMessage.parseTextMsg(userMessageReader) - case EUserMessageTypeHUDMsg: - svcUserMessage.parseHUDMsg(userMessageReader) - case EUserMessageTypeResetHUD: - svcUserMessage.parseResetHUD(userMessageReader) - case EUserMessageTypeShake: - svcUserMessage.parseShake(userMessageReader) - case EUserMessageTypeFade: - svcUserMessage.parseFade(userMessageReader) - case EUserMessageTypeVGUIMenu: - svcUserMessage.parseVguiMenu(userMessageReader) - case EUserMessageTypeRumble: - svcUserMessage.parseRumble(userMessageReader) - case EUserMessageTypeBattery: - svcUserMessage.parseBattery(userMessageReader) - case EUserMessageTypeDamage: - svcUserMessage.parseDamage(userMessageReader) - case EUserMessageTypeVoiceMask: - svcUserMessage.parseVoiceMask(userMessageReader) - case EUserMessageTypeCloseCaption: - svcUserMessage.parseCloseCaption(userMessageReader) - case EUserMessageTypeKeyHintText: - svcUserMessage.parseKeyHintText(userMessageReader) - case EUserMessageTypeLogoTimeMsg: - svcUserMessage.parseLogoTimeMsg(userMessageReader) - case EUserMessageTypeAchievementEvent: - svcUserMessage.parseAchivementEvent(userMessageReader) - case EUserMessageTypeMPMapCompleted: - svcUserMessage.parseMpMapCompleted(userMessageReader) - case EUserMessageTypeMPMapIncomplete: - svcUserMessage.parseMpMapIncomplete(userMessageReader) - case EUserMessageTypeMPTauntEarned: - svcUserMessage.parseMpTauntEarned(userMessageReader) - case EUserMessageTypeMPTauntLocked: - svcUserMessage.parseMpTauntLocked(userMessageReader) - case EUserMessageTypePortalFX_Surface: - svcUserMessage.parsePortalFxSurface(userMessageReader) - case EUserMessageTypeScoreboardTempUpdate: + switch svcUserMessage.Type { + case 60: svcUserMessage.parseScoreboardTempUpdate(userMessageReader) - default: - writer.TempAppendLine("\t\t\tData: %v", svcUserMessage.Data) } return svcUserMessage } -func (svcUserMessage *SvcUserMessage) parseGeiger(reader *bitreader.Reader) { - geiger := struct{ Range uint8 }{ - Range: reader.TryReadUInt8(), - } - svcUserMessage.Data = geiger - writer.TempAppendLine("\t\t\tGeiger Range: %d", geiger.Range) -} - -func (svcUserMessage *SvcUserMessage) parseTrain(reader *bitreader.Reader) { - train := struct{ Pos uint8 }{ - Pos: reader.TryReadUInt8(), - } - svcUserMessage.Data = train - writer.TempAppendLine("\t\t\tPos: %d", train.Pos) -} - -func (svcUserMessage *SvcUserMessage) parseHUDText(reader *bitreader.Reader) { - hudText := struct{ Text string }{ - Text: reader.TryReadString(), - } - svcUserMessage.Data = hudText - writer.TempAppendLine("\t\t\tText: %s", hudText.Text) -} - -func (svcUserMessage *SvcUserMessage) parseSayText(reader *bitreader.Reader) { - sayText := struct { - Client uint8 - Message string - WantsToChat bool - }{ - Client: reader.TryReadUInt8(), - Message: reader.TryReadString(), - WantsToChat: reader.TryReadUInt8() != 0, - } - svcUserMessage.Data = sayText - writer.TempAppendLine("\t\t\tClient: %d", sayText.Client) - writer.TempAppendLine("\t\t\tMessage: %s", sayText.Message) - writer.TempAppendLine("\t\t\tWants To Chat: %t", sayText.WantsToChat) -} - -func (svcUserMessage *SvcUserMessage) parseSayText2(reader *bitreader.Reader) { - sayText2 := struct { - Client uint8 - WantsToChat bool - MessageName string - Messages []string - }{ - Client: reader.TryReadUInt8(), - WantsToChat: reader.TryReadUInt8() != 0, - MessageName: reader.TryReadString(), - Messages: []string{reader.TryReadString(), reader.TryReadString(), reader.TryReadString()}, - } - svcUserMessage.Data = sayText2 - writer.TempAppendLine("\t\t\tClient: %d", sayText2.Client) - writer.TempAppendLine("\t\t\tWants To Chat: %t", sayText2.WantsToChat) - writer.TempAppendLine("\t\t\tName: %s", sayText2.MessageName) - for index, message := range sayText2.Messages { - writer.TempAppendLine("\t\t\tMessage %d: %s", index, message) - } -} - -func (svcUserMessage *SvcUserMessage) parseTextMsg(reader *bitreader.Reader) { - const MessageCount int = 5 - textMsg := struct { - Destination uint8 - Messages []string - }{ - Destination: reader.TryReadUInt8(), - } - textMsg.Messages = make([]string, 5) - for i := 0; i < MessageCount; i++ { - textMsg.Messages[i] = reader.TryReadString() - } - svcUserMessage.Data = textMsg - writer.TempAppendLine("\t\t\tDestination: %d", textMsg.Destination) - for i := 0; i < MessageCount; i++ { - writer.TempAppendLine("\t\t\tMessage %d: %s", i+1, textMsg.Messages) - } -} - -func (svcUserMessage *SvcUserMessage) parseHUDMsg(reader *bitreader.Reader) { - const MaxNetMessage uint8 = 6 - hudMsg := struct { - Channel uint8 - Info struct { - X, Y float32 // 0-1 & resolution independent, -1 means center in each dimension - R1, G1, B1, A1 uint8 - R2, G2, B2, A2 uint8 - Effect uint8 - FadeIn, FadeOut, HoldTime, FxTime float32 // the fade times seem to be per character - Message string - } - }{ - Channel: reader.TryReadUInt8() % MaxNetMessage, - } - svcUserMessage.Data = hudMsg - writer.TempAppendLine("\t\t\tChannel: %d", hudMsg.Channel) - if reader.TryReadRemainingBits() >= 148 { - hudMsg.Info = struct { - X float32 - Y float32 - R1 uint8 - G1 uint8 - B1 uint8 - A1 uint8 - R2 uint8 - G2 uint8 - B2 uint8 - A2 uint8 - Effect uint8 - FadeIn float32 - FadeOut float32 - HoldTime float32 - FxTime float32 - Message string - }{ - X: reader.TryReadFloat32(), - Y: reader.TryReadFloat32(), - R1: reader.TryReadUInt8(), - G1: reader.TryReadUInt8(), - B1: reader.TryReadUInt8(), - A1: reader.TryReadUInt8(), - R2: reader.TryReadUInt8(), - G2: reader.TryReadUInt8(), - B2: reader.TryReadUInt8(), - A2: reader.TryReadUInt8(), - Effect: reader.TryReadUInt8(), - FadeIn: reader.TryReadFloat32(), - FadeOut: reader.TryReadFloat32(), - HoldTime: reader.TryReadFloat32(), - FxTime: reader.TryReadFloat32(), - Message: reader.TryReadString(), - } - svcUserMessage.Data = hudMsg - writer.TempAppendLine("\t\t\tX: %f, Y: %f", hudMsg.Info.X, hudMsg.Info.Y) - writer.TempAppendLine("\t\t\tRGBA1: %3d %3d %3d %3d", hudMsg.Info.R1, hudMsg.Info.G1, hudMsg.Info.B1, hudMsg.Info.A1) - writer.TempAppendLine("\t\t\tRGBA2: %3d %3d %3d %3d", hudMsg.Info.R2, hudMsg.Info.G2, hudMsg.Info.B2, hudMsg.Info.A2) - writer.TempAppendLine("\t\t\tEffect: %d", hudMsg.Info.Effect) - writer.TempAppendLine("\t\t\tFade In: %f", hudMsg.Info.FadeIn) - writer.TempAppendLine("\t\t\tFade Out: %f", hudMsg.Info.FadeOut) - writer.TempAppendLine("\t\t\tHold Time: %f", hudMsg.Info.HoldTime) - writer.TempAppendLine("\t\t\tFX Time: %f", hudMsg.Info.FxTime) - writer.TempAppendLine("\t\t\tMessage: %s", hudMsg.Info.Message) - } -} - -func (svcUserMessage *SvcUserMessage) parseResetHUD(reader *bitreader.Reader) { - resetHUD := struct{ Unknown uint8 }{ - Unknown: reader.TryReadUInt8(), - } - svcUserMessage.Data = resetHUD - writer.TempAppendLine("\t\t\tUnknown: %d", resetHUD.Unknown) -} - -func (svcUserMessage *SvcUserMessage) parseShake(reader *bitreader.Reader) { - type ShakeCommand uint8 - const ( - Start ShakeCommand = iota // Starts the screen shake for all players within the radius. - Stop // Stops the screen shake for all players within the radius. - Amplitude // Modifies the amplitude of an active screen shake for all players within the radius. - Frequency // Modifies the frequency of an active screen shake for all players within the radius. - RumbleOnly // Starts a shake effect that only rumbles the controller, no screen effect. - NoRumble // Starts a shake that does NOT rumble the controller. - ) - shake := struct { - Command uint8 - Amplitude float32 - Frequency float32 - Duration float32 - }{ - Command: reader.TryReadUInt8(), - Amplitude: reader.TryReadFloat32(), - Frequency: reader.TryReadFloat32(), - Duration: reader.TryReadFloat32(), - } - shakeCommandToString := func(cmd ShakeCommand) string { - switch cmd { - case Start: - return "Start" - case Stop: - return "Stop" - case Amplitude: - return "Amplitude" - case Frequency: - return "Frequency" - case RumbleOnly: - return "RumbleOnly" - case NoRumble: - return "NoRumble" - default: - return "Unknown" - } - } - svcUserMessage.Data = shake - writer.TempAppendLine("\t\t\tCommand: %v", shakeCommandToString(ShakeCommand(shake.Command))) - writer.TempAppendLine("\t\t\tAmplitude: %v", shake.Amplitude) - writer.TempAppendLine("\t\t\tFrequency: %v", shake.Frequency) - writer.TempAppendLine("\t\t\tDuration: %v", shake.Duration) -} - -func (svcUserMessage *SvcUserMessage) parseFade(reader *bitreader.Reader) { - type FadeFlag uint16 - const ( - None FadeFlag = 0 - FadeIn FadeFlag = 1 - FadeOut FadeFlag = 1 << 1 - Modulate FadeFlag = 1 << 2 // Modulate (don't blend) - StayOut FadeFlag = 1 << 3 // ignores the duration, stays faded out until new ScreenFade message received - Purge FadeFlag = 1 << 4 // Purges all other fades, replacing them with this one - ) - fade := struct { - Duration float32 - HoldTime uint16 - Flags uint16 - R uint8 - G uint8 - B uint8 - A uint8 - }{ - Duration: float32(reader.TryReadUInt16()) / float32(1<<9), // might be useful: #define SCREENFADE_FRACBITS 9 - HoldTime: reader.TryReadUInt16(), - Flags: reader.TryReadUInt16(), - R: reader.TryReadUInt8(), - G: reader.TryReadUInt8(), - B: reader.TryReadUInt8(), - A: reader.TryReadUInt8(), - } - getFlags := func(flags FadeFlag) []string { - var flagStrings []string - if flags&FadeIn != 0 { - flagStrings = append(flagStrings, "FadeIn") - } - if flags&FadeOut != 0 { - flagStrings = append(flagStrings, "FadeOut") - } - if flags&Modulate != 0 { - flagStrings = append(flagStrings, "Modulate") - } - if flags&StayOut != 0 { - flagStrings = append(flagStrings, "StayOut") - } - if flags&Purge != 0 { - flagStrings = append(flagStrings, "Purge") - } - return flagStrings - } - svcUserMessage.Data = fade - writer.TempAppendLine("\t\t\tDuration: %f", fade.Duration) - writer.TempAppendLine("\t\t\tHold Time: %d", fade.HoldTime) - writer.TempAppendLine("\t\t\tFlags: %v", getFlags(FadeFlag(fade.Flags))) - writer.TempAppendLine("\t\t\tRGBA: %3d %3d %3d %3d", fade.R, fade.G, fade.B, fade.A) -} - -func (svcUserMessage *SvcUserMessage) parseVguiMenu(reader *bitreader.Reader) { - vguiMenu := struct { - Message string - Show bool - KeyValues []map[string]string - }{ - Message: reader.TryReadString(), - Show: reader.TryReadUInt8() != 0, - } - count := reader.TryReadUInt8() - for i := 0; i < int(count); i++ { - vguiMenu.KeyValues = append(vguiMenu.KeyValues, map[string]string{"Key": reader.TryReadString(), "Value": reader.TryReadString()}) - } - svcUserMessage.Data = vguiMenu - writer.TempAppendLine("\t\t\tMessage: %s", vguiMenu.Message) - writer.TempAppendLine("\t\t\tShow: %t", vguiMenu.Show) - if len(vguiMenu.KeyValues) > 0 { - writer.TempAppendLine("\t\t\t%d Key Value Pairs:", len(vguiMenu.KeyValues)) - for _, kv := range vguiMenu.KeyValues { - writer.TempAppendLine("\t\t\t\t%s: %s", kv["Key"], kv["Value"]) - } - } else { - writer.TempAppendLine("\t\t\tNo Key Value Pairs") - } -} - -func (svcUserMessage *SvcUserMessage) parseRumble(reader *bitreader.Reader) { - type RumbleLookup int8 - const ( - RumbleInvalid RumbleLookup = -1 - RumbleStopAll RumbleLookup = 0 // cease all current rumbling effects. - PhyscannonOpen RumbleLookup = 20 - PhyscannonPunt RumbleLookup = 21 - PhyscannonLow RumbleLookup = 22 - PhyscannonMedium RumbleLookup = 23 - PhyscannonHigh RumbleLookup = 24 - PortalgunLeft RumbleLookup = 25 - PortalgunRight RumbleLookup = 26 - PortalPlacementFailure RumbleLookup = 27 - ) - getRumbleLookup := func(rumbleLookup RumbleLookup) string { - switch rumbleLookup { - case RumbleInvalid: - return "RumbleInvalid" - case RumbleStopAll: - return "RumbleStopAll" - case PhyscannonOpen: - return "PhyscannonOpen" - case PhyscannonPunt: - return "PhyscannonPunt" - case PhyscannonLow: - return "PhyscannonLow" - case PhyscannonMedium: - return "PhyscannonMedium" - case PhyscannonHigh: - return "PhyscannonHigh" - case PortalgunLeft: - return "PortalgunLeft" - case PortalgunRight: - return "PortalgunRight" - case PortalPlacementFailure: - return "PortalPlacementFailure" - default: - return fmt.Sprintf("%d", int(rumbleLookup)) - } - } - type RumbleFlag uint8 - const ( - None RumbleFlag = 0 - Stop RumbleFlag = 1 - Loop RumbleFlag = 1 << 1 - Restart RumbleFlag = 1 << 2 - UpdateScale RumbleFlag = 1 << 3 // Apply DATA to this effect if already playing, but don't restart. <-- DATA is scale * 100 - OnlyOne RumbleFlag = 1 << 4 // Don't play this effect if it is already playing. - RandomAmplitude RumbleFlag = 1 << 4 // Amplitude scale will be randomly chosen. Between 10% and 100% - InitialScale RumbleFlag = 1 << 4 // Data is the initial scale to start this effect ( * 100 ) - ) - rumble := struct { - Type int8 - Scale float32 - Flags uint8 - }{ - Type: reader.TryReadSInt8(), - Scale: float32(reader.TryReadUInt8()) / 100, - Flags: reader.TryReadUInt8(), - } - getFlags := func(flags RumbleFlag) []string { - var flagStrings []string - if flags&Stop != 0 { - flagStrings = append(flagStrings, "Stop") - } - if flags&Loop != 0 { - flagStrings = append(flagStrings, "Loop") - } - if flags&Restart != 0 { - flagStrings = append(flagStrings, "Restart") - } - if flags&UpdateScale != 0 { - flagStrings = append(flagStrings, "UpdateScale") - } - if flags&OnlyOne != 0 { - flagStrings = append(flagStrings, "OnlyOne") - } - if flags&RandomAmplitude != 0 { - flagStrings = append(flagStrings, "RandomAmplitude") - } - if flags&InitialScale != 0 { - flagStrings = append(flagStrings, "InitialScale") - } - return flagStrings - } - svcUserMessage.Data = rumble - writer.TempAppendLine("\t\t\tType: %s", getRumbleLookup(RumbleLookup(rumble.Type))) - writer.TempAppendLine("\t\t\tScale: %f", rumble.Scale) - writer.TempAppendLine("\t\t\tFlags: %v", getFlags(RumbleFlag(rumble.Flags))) -} - -func (svcUserMessage *SvcUserMessage) parseBattery(reader *bitreader.Reader) { - battery := struct{ BatteryVal uint16 }{ - BatteryVal: reader.TryReadUInt16(), - } - svcUserMessage.Data = battery - writer.TempAppendLine("\t\t\tBattery: %d", battery.BatteryVal) -} - -func (svcUserMessage *SvcUserMessage) parseDamage(reader *bitreader.Reader) { - damage := struct { - Armor uint8 - DamageTaken uint8 - BitsDamage int32 - VecFrom []float32 - }{ - Armor: reader.TryReadUInt8(), - DamageTaken: reader.TryReadUInt8(), - BitsDamage: reader.TryReadSInt32(), - VecFrom: []float32{reader.TryReadFloat32(), reader.TryReadFloat32(), reader.TryReadFloat32()}, - } - svcUserMessage.Data = damage - writer.TempAppendLine("\t\t\tArmor: %d", damage.Armor) - writer.TempAppendLine("\t\t\tDamage Taken: %d", damage.DamageTaken) - writer.TempAppendLine("\t\t\tBits Damage: %d", damage.BitsDamage) - writer.TempAppendLine("\t\t\tVecFrom: %v", damage.VecFrom) -} - -func (svcUserMessage *SvcUserMessage) parseVoiceMask(reader *bitreader.Reader) { - // const VoiceMaxPlayers = 2 - voiceMask := struct { - PlayerMasks []struct { - GameRulesMask int32 - BanMask int32 - } - PlayerModEnable bool - }{ - PlayerMasks: []struct { - GameRulesMask int32 - BanMask int32 - }{ - { - GameRulesMask: reader.TryReadSInt32(), - BanMask: reader.TryReadSInt32(), - }, - { - GameRulesMask: reader.TryReadSInt32(), - BanMask: reader.TryReadSInt32(), - }, - }, - PlayerModEnable: reader.TryReadUInt8() != 0, - } - svcUserMessage.Data = voiceMask - writer.TempAppendLine("\t\t\tPlayer Masks:") - writer.TempAppendLine("\t\t\t\t[0] Game Rules Mask: %d", voiceMask.PlayerMasks[0].GameRulesMask) - writer.TempAppendLine("\t\t\t\t[0] Ban Mask: %d", voiceMask.PlayerMasks[0].BanMask) - writer.TempAppendLine("\t\t\t\t[1] Game Rules Mask: %d", voiceMask.PlayerMasks[1].GameRulesMask) - writer.TempAppendLine("\t\t\t\t[1] Ban Mask: %d", voiceMask.PlayerMasks[1].BanMask) - writer.TempAppendLine("\t\t\t\tPlayer Mod Enable: %t", voiceMask.PlayerModEnable) -} - -func (svcUserMessage *SvcUserMessage) parseCloseCaption(reader *bitreader.Reader) { - type CloseCaptionFlag uint8 - const ( - None CloseCaptionFlag = 0 - WarnIfMissing CloseCaptionFlag = 1 - FromPlayer CloseCaptionFlag = 1 << 1 - GenderMale CloseCaptionFlag = 1 << 2 - GenderFemale CloseCaptionFlag = 1 << 3 - ) - closeCaption := struct { - TokenName string - Duration float32 - Flags uint8 - }{ - TokenName: reader.TryReadString(), - Duration: float32(reader.TryReadSInt16()) * 0.1, - Flags: reader.TryReadUInt8(), - } - getFlags := func(flags CloseCaptionFlag) []string { - var flagStrings []string - if flags&WarnIfMissing != 0 { - flagStrings = append(flagStrings, "WarnIfMissing") - } - if flags&FromPlayer != 0 { - flagStrings = append(flagStrings, "FromPlayer") - } - if flags&GenderMale != 0 { - flagStrings = append(flagStrings, "GenderMale") - } - if flags&GenderFemale != 0 { - flagStrings = append(flagStrings, "GenderFemale") - } - return flagStrings - } - svcUserMessage.Data = closeCaption - writer.TempAppendLine("\t\t\tToken Name: %s", closeCaption.TokenName) - writer.TempAppendLine("\t\t\tDuration: %f", closeCaption.Duration) - writer.TempAppendLine("\t\t\tFlags: %v", getFlags(CloseCaptionFlag(closeCaption.Flags))) -} - -func (svcUserMessage *SvcUserMessage) parseKeyHintText(reader *bitreader.Reader) { - keyHintText := struct { - Count uint8 - KeyString string - }{ - Count: reader.TryReadUInt8(), - KeyString: reader.TryReadString(), - } - svcUserMessage.Data = keyHintText - writer.TempAppendLine("\t\t\tCount: %d", keyHintText.Count) - writer.TempAppendLine("\t\t\tString: %s", keyHintText.KeyString) -} - -func (svcUserMessage *SvcUserMessage) parseLogoTimeMsg(reader *bitreader.Reader) { - logoTimeMsg := struct{ Time float32 }{ - Time: reader.TryReadFloat32(), - } - svcUserMessage.Data = logoTimeMsg - writer.TempAppendLine("\t\t\tTime: %f", logoTimeMsg.Time) -} - -func (svcUserMessage *SvcUserMessage) parseAchivementEvent(reader *bitreader.Reader) { - achivementEvent := struct{ AchivementID int32 }{ - AchivementID: reader.TryReadSInt32(), - } - svcUserMessage.Data = achivementEvent - writer.TempAppendLine("\t\t\tPortal Count: %v", achivementEvent.AchivementID) -} - -func (svcUserMessage *SvcUserMessage) parseMpMapCompleted(reader *bitreader.Reader) { - mpMapCompleted := struct { - Branch uint8 - Level uint8 - }{ - Branch: reader.TryReadUInt8(), - Level: reader.TryReadUInt8(), - } - svcUserMessage.Data = mpMapCompleted - writer.TempAppendLine("\t\t\tBranch: %d", mpMapCompleted.Branch) - writer.TempAppendLine("\t\t\tLevel: %d", mpMapCompleted.Level) -} - -func (svcUserMessage *SvcUserMessage) parseMpMapIncomplete(reader *bitreader.Reader) {} - -func (svcUserMessage *SvcUserMessage) parseMpTauntEarned(reader *bitreader.Reader) { - mpTauntEarned := struct { - TauntName string - AwardSilently bool - }{ - TauntName: reader.TryReadString(), - AwardSilently: reader.TryReadBool(), - } - svcUserMessage.Data = mpTauntEarned - writer.TempAppendLine("\t\t\tTaunt Name: %s", mpTauntEarned.TauntName) - writer.TempAppendLine("\t\t\tAward Silently: %t", mpTauntEarned.AwardSilently) -} - -func (svcUserMessage *SvcUserMessage) parseMpTauntLocked(reader *bitreader.Reader) { - mpTauntLocked := struct{ TauntName string }{ - TauntName: reader.TryReadString(), - } - svcUserMessage.Data = mpTauntLocked - writer.TempAppendLine("\t\t\tTaunt Name: %s", mpTauntLocked.TauntName) -} - -func (svcUserMessage *SvcUserMessage) parsePortalFxSurface(reader *bitreader.Reader) { - type PortalFizzleType int8 - const ( - PortalFizzleSuccess PortalFizzleType = iota // Placed fine (no fizzle) - PortalFizzleCantFit - PortalFizzleOverlappedLinked - PortalFizzleBadVolume - PortalFizzleBadSurface - PortalFizzleKilled - PortalFizzleCleanser - PortalFizzleClose - PortalFizzleNearBlue - PortalFizzleNearRed - PortalFizzleNone - ) - getPortalFizzleType := func(portalFizzleType PortalFizzleType) string { - switch portalFizzleType { - case PortalFizzleSuccess: - return "PortalFizzleSuccess" - case PortalFizzleCantFit: - return "PortalFizzleCantFit" - case PortalFizzleOverlappedLinked: - return "PortalFizzleOverlappedLinked" - case PortalFizzleBadVolume: - return "PortalFizzleBadVolume" - case PortalFizzleBadSurface: - return "PortalFizzleBadSurface" - case PortalFizzleKilled: - return "PortalFizzleKilled" - case PortalFizzleCleanser: - return "PortalFizzleCleanser" - case PortalFizzleClose: - return "PortalFizzleClose" - case PortalFizzleNearBlue: - return "PortalFizzleNearBlue" - case PortalFizzleNearRed: - return "PortalFizzleNearRed" - case PortalFizzleNone: - return "PortalFizzleNone" - default: - return fmt.Sprintf("%d", int(portalFizzleType)) - } - } - portalFxSurface := struct { - PortalEnt uint16 - OwnerEnt uint16 - Team uint8 - PortalNum uint8 - Effect uint8 - Origin []float32 - Angles []float32 - }{ - PortalEnt: reader.TryReadUInt16(), - OwnerEnt: reader.TryReadUInt16(), - Team: reader.TryReadUInt8(), - PortalNum: reader.TryReadUInt8(), - Effect: reader.TryReadUInt8(), - Origin: []float32{}, - Angles: []float32{}, - } - existsX, existsY, existsZ := reader.TryReadBool(), reader.TryReadBool(), reader.TryReadBool() - if existsX { - portalFxSurface.Origin = append(portalFxSurface.Origin, readBitCoord(reader)) - } else { - portalFxSurface.Origin = append(portalFxSurface.Origin, 0) - } - if existsY { - portalFxSurface.Origin = append(portalFxSurface.Origin, readBitCoord(reader)) - } else { - portalFxSurface.Origin = append(portalFxSurface.Origin, 0) - } - if existsZ { - portalFxSurface.Origin = append(portalFxSurface.Origin, readBitCoord(reader)) - } else { - portalFxSurface.Origin = append(portalFxSurface.Origin, 0) - } - existsX, existsY, existsZ = reader.TryReadBool(), reader.TryReadBool(), reader.TryReadBool() - if existsX { - portalFxSurface.Angles = append(portalFxSurface.Angles, readBitCoord(reader)) - } else { - portalFxSurface.Angles = append(portalFxSurface.Angles, 0) - } - if existsY { - portalFxSurface.Angles = append(portalFxSurface.Angles, readBitCoord(reader)) - } else { - portalFxSurface.Angles = append(portalFxSurface.Angles, 0) - } - if existsZ { - portalFxSurface.Angles = append(portalFxSurface.Angles, readBitCoord(reader)) - } else { - portalFxSurface.Angles = append(portalFxSurface.Angles, 0) - } - svcUserMessage.Data = portalFxSurface - _ = getPortalFizzleType(PortalFizzleType(2)) - writer.TempAppendLine("\t\t\tPortal Entity: %d", portalFxSurface.PortalEnt) - writer.TempAppendLine("\t\t\tOwner Entity: %d", portalFxSurface.OwnerEnt) - writer.TempAppendLine("\t\t\tTeam: %d", portalFxSurface.Team) - writer.TempAppendLine("\t\t\tPortal Number: %d", portalFxSurface.PortalNum) - writer.TempAppendLine("\t\t\tEffect: %s", getPortalFizzleType(PortalFizzleType(portalFxSurface.Effect))) - writer.TempAppendLine("\t\t\tOrigin: %v", portalFxSurface.Origin) - writer.TempAppendLine("\t\t\tAngles: %v", portalFxSurface.Angles) -} - func (svcUserMessage *SvcUserMessage) parseScoreboardTempUpdate(reader *bitreader.Reader) { scoreboardTempUpdate := struct { NumPortals int32 @@ -725,232 +35,6 @@ func (svcUserMessage *SvcUserMessage) parseScoreboardTempUpdate(reader *bitreade TimeTaken: reader.TryReadSInt32(), } svcUserMessage.Data = scoreboardTempUpdate - writer.TempAppendLine("\t\t\tPortal Count: %v", scoreboardTempUpdate.NumPortals) - writer.TempAppendLine("\t\t\tCM Ticks: %v", scoreboardTempUpdate.TimeTaken) -} - -type UserMessageType uint8 - -const ( - EUserMessageTypeGeiger UserMessageType = iota // done - EUserMessageTypeTrain // done - EUserMessageTypeHudText // done - EUserMessageTypeSayText // done - EUserMessageTypeSayText2 // done - EUserMessageTypeTextMsg // done - EUserMessageTypeHUDMsg // done - EUserMessageTypeResetHUD // done // called every respawn - EUserMessageTypeGameTitle - EUserMessageTypeItemPickup - EUserMessageTypeShowMenu - EUserMessageTypeShake // done - EUserMessageTypeTilt - EUserMessageTypeFade // done - EUserMessageTypeVGUIMenu // done // Show VGUI menu - EUserMessageTypeRumble // done // Send a rumble to a controller - EUserMessageTypeBattery // done - EUserMessageTypeDamage // done - EUserMessageTypeVoiceMask // done - EUserMessageTypeRequestState - EUserMessageTypeCloseCaption // done // Show a caption (by string id number)(duration in 10th of a second) - EUserMessageTypeCloseCaptionDirect // Show a forced caption (by string id number)(duration in 10th of a second) - EUserMessageTypeHintText // Displays hint text display - EUserMessageTypeKeyHintText // done // Displays hint text display - EUserMessageTypeSquadMemberDied - EUserMessageTypeAmmoDenied - EUserMessageTypeCreditsMsg - EUserMessageTypeLogoTimeMsg // done - EUserMessageTypeAchievementEvent // done - EUserMessageTypeUpdateJalopyRadar - EUserMessageTypeCurrentTimescale // Send one float for the new timescale - EUserMessageTypeDesiredTimescale // Send timescale and some blending vars - EUserMessageTypeCreditsPortalMsg // portal 1 end - EUserMessageTypeInventoryFlash // portal 2 start - EUserMessageTypeIndicatorFlash - EUserMessageTypeControlHelperAnimate - EUserMessageTypeTakePhoto - EUserMessageTypeFlash - EUserMessageTypeHudPingIndicator - EUserMessageTypeOpenRadialMenu - EUserMessageTypeAddLocator - EUserMessageTypeMPMapCompleted // done - EUserMessageTypeMPMapIncomplete // done - EUserMessageTypeMPMapCompletedData - EUserMessageTypeMPTauntEarned // done - EUserMessageTypeMPTauntUnlocked - EUserMessageTypeMPTauntLocked // done - EUserMessageTypeMPAllTauntsLocked - EUserMessageTypePortalFX_Surface // done - EUserMessageTypePaintWorld - EUserMessageTypePaintEntity - EUserMessageTypeChangePaintColor - EUserMessageTypePaintBombExplode - EUserMessageTypeRemoveAllPaint - EUserMessageTypePaintAllSurfaces - EUserMessageTypeRemovePaint - EUserMessageTypeStartSurvey - EUserMessageTypeApplyHitBoxDamageEffect - EUserMessageTypeSetMixLayerTriggerFactor - EUserMessageTypeTransitionFade - EUserMessageTypeScoreboardTempUpdate // done - EUserMessageTypeChallengeModCheatSession - EUserMessageTypeChallengeModCloseAllUI -) - -func (userMessageType UserMessageType) String() string { - switch userMessageType { - case EUserMessageTypeGeiger: - return "Geiger" - case EUserMessageTypeTrain: - return "Train" - case EUserMessageTypeHudText: - return "HudText" - case EUserMessageTypeSayText: - return "SayText" - case EUserMessageTypeSayText2: - return "SayText2" - case EUserMessageTypeTextMsg: - return "TextMsg" - case EUserMessageTypeHUDMsg: - return "HUDMsg" - case EUserMessageTypeResetHUD: - return "ResetHUD" - case EUserMessageTypeGameTitle: - return "GameTitle" - case EUserMessageTypeItemPickup: - return "ItemPickup" - case EUserMessageTypeShowMenu: - return "ShowMenu" - case EUserMessageTypeShake: - return "Shake" - case EUserMessageTypeTilt: - return "Tilt" - case EUserMessageTypeFade: - return "Fade" - case EUserMessageTypeVGUIMenu: - return "VGUIMenu" - case EUserMessageTypeRumble: - return "Rumble" - case EUserMessageTypeBattery: - return "Battery" - case EUserMessageTypeDamage: - return "Damage" - case EUserMessageTypeVoiceMask: - return "VoiceMask" - case EUserMessageTypeRequestState: - return "RequestState" - case EUserMessageTypeCloseCaption: - return "CloseCaption" - case EUserMessageTypeCloseCaptionDirect: - return "CloseCaptionDirect" - case EUserMessageTypeHintText: - return "HintText" - case EUserMessageTypeKeyHintText: - return "KeyHintText" - case EUserMessageTypeSquadMemberDied: - return "SquadMemberDied" - case EUserMessageTypeAmmoDenied: - return "AmmoDenied" - case EUserMessageTypeCreditsMsg: - return "CreditsMsg" - case EUserMessageTypeLogoTimeMsg: - return "LogoTimeMsg" - case EUserMessageTypeAchievementEvent: - return "AchievementEvent" - case EUserMessageTypeUpdateJalopyRadar: - return "UpdateJalopyRadar" - case EUserMessageTypeCurrentTimescale: - return "CurrentTimescale" - case EUserMessageTypeDesiredTimescale: - return "DesiredTimescale" - case EUserMessageTypeCreditsPortalMsg: - return "CreditsPortalMsg" - case EUserMessageTypeInventoryFlash: - return "InventoryFlash" - case EUserMessageTypeIndicatorFlash: - return "IndicatorFlash" - case EUserMessageTypeControlHelperAnimate: - return "ControlHelperAnimate" - case EUserMessageTypeTakePhoto: - return "TakePhoto" - case EUserMessageTypeFlash: - return "Flash" - case EUserMessageTypeHudPingIndicator: - return "HudPingIndicator" - case EUserMessageTypeOpenRadialMenu: - return "OpenRadialMenu" - case EUserMessageTypeAddLocator: - return "AddLocator" - case EUserMessageTypeMPMapCompleted: - return "MPMapCompleted" - case EUserMessageTypeMPMapIncomplete: - return "MPMapIncomplete" - case EUserMessageTypeMPMapCompletedData: - return "MPMapCompletedData" - case EUserMessageTypeMPTauntEarned: - return "MPTauntEarned" - case EUserMessageTypeMPTauntUnlocked: - return "MPTauntUnlocked" - case EUserMessageTypeMPTauntLocked: - return "MPTauntLocked" - case EUserMessageTypeMPAllTauntsLocked: - return "MPAllTauntsLocked" - case EUserMessageTypePortalFX_Surface: - return "PortalFX_Surface" - case EUserMessageTypePaintWorld: - return "PaintWorld" - case EUserMessageTypePaintEntity: - return "PaintEntity" - case EUserMessageTypeChangePaintColor: - return "ChangePaintColor" - case EUserMessageTypePaintBombExplode: - return "PaintBombExplode" - case EUserMessageTypeRemoveAllPaint: - return "RemoveAllPaint" - case EUserMessageTypePaintAllSurfaces: - return "PaintAllSurfaces" - case EUserMessageTypeRemovePaint: - return "RemovePaint" - case EUserMessageTypeStartSurvey: - return "StartSurvey" - case EUserMessageTypeApplyHitBoxDamageEffect: - return "ApplyHitBoxDamageEffect" - case EUserMessageTypeSetMixLayerTriggerFactor: - return "SetMixLayerTriggerFactor" - case EUserMessageTypeTransitionFade: - return "TransitionFade" - case EUserMessageTypeScoreboardTempUpdate: - return "ScoreboardTempUpdate" - case EUserMessageTypeChallengeModCheatSession: - return "ChallengeModCheatSession" - case EUserMessageTypeChallengeModCloseAllUI: - return "ChallengeModCloseAllUI" - default: - return "Unknown" - } -} - -func readBitCoord(reader *bitreader.Reader) float32 { - const ( - CoordIntBits uint64 = 14 - CoordFracBits uint64 = 5 - CoordDenom = 1 << CoordFracBits - CoordRes = 1.0 / CoordDenom - ) - val := float32(0) - hasInt := reader.TryReadBool() - hasFrac := reader.TryReadBool() - if hasInt || hasFrac { - sign := reader.TryReadBool() - if hasInt { - val += float32(reader.TryReadBits(CoordIntBits) + 1) - } - if hasFrac { - val += float32(reader.TryReadBits(CoordFracBits)) * CoordRes - } - if sign { - val = -val - } - } - return val + fmt.Printf("Portal Count: %d\n", scoreboardTempUpdate.NumPortals) + fmt.Printf("CM Ticks: %d\n", scoreboardTempUpdate.TimeTaken) } -- cgit v1.2.3