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package classes
import (
"parser/utils"
)
type UserCmdInfo struct {
CommandNumber int32
TickCount int32
ViewAnglesX float32
ViewAnglesY float32
ViewAnglesZ float32
ForwardMove float32
SideMove float32
UpMove float32
Buttons int32
Impulse byte
/*WeaponSelect int
WeaponSubtype int
MouseDx int16
MouseDy int16*/
}
func UserCmdInfoInit(byteArr []byte, size int) (output UserCmdInfo) {
var class UserCmdInfo
if size-1 >= 4 {
class.CommandNumber = int32(utils.IntFromBytes(byteArr[:4]))
}
if size-1 >= 8 {
class.TickCount = int32(utils.IntFromBytes(byteArr[4:8]))
}
if size-1 >= 12 {
class.ViewAnglesX = utils.FloatFromBytes(byteArr[8:12])
}
if size-1 >= 16 {
class.ViewAnglesY = utils.FloatFromBytes(byteArr[12:16])
}
if size-1 >= 20 {
class.ViewAnglesZ = utils.FloatFromBytes(byteArr[16:20])
}
if size-1 >= 24 {
class.ForwardMove = utils.FloatFromBytes(byteArr[20:24])
}
if size-1 >= 28 {
class.SideMove = utils.FloatFromBytes(byteArr[24:28])
}
if size-1 >= 32 {
class.UpMove = utils.FloatFromBytes(byteArr[28:32])
}
if size-1 >= 36 {
class.Buttons = int32(utils.IntFromBytes(byteArr[32:36]))
}
if size-1 >= 40 {
class.Impulse = byteArr[36]
}
return class
}
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