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package classes
import (
"fmt"
"strings"
"github.com/pektezol/bitreader"
"github.com/pektezol/demoparser/pkg/writer"
)
type StringTables struct {
Size int32
Data []StringTable
}
type StringTable struct {
Name string
TableEntries []StringTableEntry
Classes []StringTableClass
}
type StringTableClass struct {
Name string
Data string
}
type StringTableEntry struct {
Name string
EntryData any
}
func (stringTables *StringTables) ParseStringTables(reader *bitreader.Reader) {
stringTables.Size = reader.TryReadSInt32()
stringTableReader := bitreader.NewReaderFromBytes(reader.TryReadBytesToSlice(uint64(stringTables.Size)), true)
tableCount := stringTableReader.TryReadBits(8)
tables := make([]StringTable, tableCount)
for i := 0; i < int(tableCount); i++ {
var table StringTable
table.ParseStream(stringTableReader)
tables[i] = table
}
stringTables.Data = tables
}
func (stringTable *StringTable) ParseStream(reader *bitreader.Reader) {
stringTable.Name = reader.TryReadString()
entryCount := reader.TryReadBits(16)
writer.AppendLine("\tTable Name: %s", stringTable.Name)
stringTable.TableEntries = make([]StringTableEntry, entryCount)
for i := 0; i < int(entryCount); i++ {
var entry StringTableEntry
entry.Parse(stringTable.Name, reader)
stringTable.TableEntries[i] = entry
}
if entryCount != 0 {
writer.AppendLine("\t\t%d Table Entries:", entryCount)
writer.AppendOutputFromTemp()
} else {
writer.AppendLine("\t\tNo Table Entries")
}
if reader.TryReadBool() {
classCount := reader.TryReadBits(16)
stringTable.Classes = make([]StringTableClass, classCount)
for i := 0; i < int(classCount); i++ {
var class StringTableClass
class.Parse(reader)
stringTable.Classes[i] = class
}
writer.AppendLine("\t\t%d Classes:", classCount)
writer.AppendOutputFromTemp()
} else {
writer.AppendLine("\t\tNo Class Entries")
}
}
func (stringTableClass *StringTableClass) Parse(reader *bitreader.Reader) {
stringTableClass.Name = reader.TryReadString()
writer.TempAppendLine("\t\t\tName: %s", stringTableClass.Name)
if reader.TryReadBool() {
stringTableClass.Data = reader.TryReadStringLength(uint64(reader.TryReadUInt16()))
writer.TempAppendLine("\t\t\tData: %s", stringTableClass.Data)
}
}
func (stringTableEntry *StringTableEntry) Parse(tableName string, reader *bitreader.Reader) {
stringTableEntry.Name = reader.TryReadString()
writer.TempAppendLine("\t\t\tName: %s", stringTableEntry.Name)
if reader.TryReadBool() {
byteLen, err := reader.ReadBits(16)
if err != nil {
return
}
stringTableEntryReader := bitreader.NewReaderFromBytes(reader.TryReadBytesToSlice(byteLen), true)
switch tableName {
case StringTableUserInfo:
stringTableEntry.ParseUserInfo(stringTableEntryReader)
case StringTableServerQueryInfo:
stringTableEntry.ParseServerQueryInfo(stringTableEntryReader)
case StringTableGameRulesCreation:
stringTableEntry.ParseGamesRulesCreation(stringTableEntryReader)
case StringTableInfoPanel:
stringTableEntry.ParseInfoPanel(stringTableEntryReader)
case StringTableLightStyles:
stringTableEntry.ParseLightStyles(stringTableEntryReader)
case StringTableModelPreCache:
stringTableEntry.ParsePrecacheData(stringTableEntryReader)
case StringTableGenericPreCache:
stringTableEntry.ParsePrecacheData(stringTableEntryReader)
case StringTableSoundPreCache:
stringTableEntry.ParsePrecacheData(stringTableEntryReader)
case StringTableDecalPreCache:
stringTableEntry.ParsePrecacheData(stringTableEntryReader)
default:
stringTableEntry.ParseUnknown(stringTableEntryReader)
}
}
}
func (stringTableEntry *StringTableEntry) ParseUserInfo(reader *bitreader.Reader) {
const SignedGuidLen int32 = 32
const MaxPlayerNameLength int32 = 32
userInfo := struct {
SteamID uint64
Name string
UserID int32
GUID string
FriendsID uint32
FriendsName string
FakePlayer bool
IsHltv bool
CustomFiles []uint32
FilesDownloaded uint8
}{
SteamID: reader.TryReadUInt64(),
Name: reader.TryReadStringLength(uint64(MaxPlayerNameLength)),
UserID: reader.TryReadSInt32(),
GUID: reader.TryReadStringLength(uint64(SignedGuidLen) + 1),
}
reader.SkipBytes(3)
userInfo.FriendsID = reader.TryReadUInt32()
userInfo.FriendsName = reader.TryReadStringLength(uint64(MaxPlayerNameLength))
userInfo.FakePlayer = reader.TryReadUInt8() != 0
userInfo.IsHltv = reader.TryReadUInt8() != 0
reader.SkipBytes(2)
userInfo.CustomFiles = []uint32{reader.TryReadUInt32(), reader.TryReadUInt32(), reader.TryReadUInt32(), reader.TryReadUInt32()}
userInfo.FilesDownloaded = reader.TryReadUInt8()
reader.SkipBytes(3)
stringTableEntry.EntryData = userInfo
writer.TempAppendLine("\t\t\t\tSteam Account ID: %d", uint32((userInfo.SteamID&0xFFFFFFFF00000000)|userInfo.SteamID))
writer.TempAppendLine("\t\t\t\tSteam Account Instance: %d", uint32(userInfo.SteamID>>32)&0x000FFFFF)
writer.TempAppendLine("\t\t\t\tSteam Account Type: %d", uint32(userInfo.SteamID>>52)&0xF)
writer.TempAppendLine("\t\t\t\tSteam Account Universe: %d", uint32(userInfo.SteamID>>56)&0xFF)
writer.TempAppendLine("\t\t\t\tName: %s", userInfo.Name)
writer.TempAppendLine("\t\t\t\tUser ID: %d", userInfo.UserID)
writer.TempAppendLine("\t\t\t\tGUID: %s", userInfo.GUID)
writer.TempAppendLine("\t\t\t\tFriends ID: %d", userInfo.FriendsID)
writer.TempAppendLine("\t\t\t\tFriends Name: %s", userInfo.FriendsName)
writer.TempAppendLine("\t\t\t\tFake Player: %t", userInfo.FakePlayer)
writer.TempAppendLine("\t\t\t\tIs Htlv: %t", userInfo.IsHltv)
if userInfo.CustomFiles != nil {
writer.TempAppendLine("\t\t\t\tCustom File CRCs: [logo: 0x%d, sounds: 0x%d, models: 0x%d, txt: 0x%d]", userInfo.CustomFiles[0], userInfo.CustomFiles[1], userInfo.CustomFiles[2], userInfo.CustomFiles[3])
}
writer.TempAppendLine("\t\t\t\tFiles Downloaded: %d", userInfo.FilesDownloaded)
}
func (stringTableEntry *StringTableEntry) ParseServerQueryInfo(reader *bitreader.Reader) {
serverQueryInfo := struct{ Port uint32 }{
Port: reader.TryReadUInt32(),
}
stringTableEntry.EntryData = serverQueryInfo
writer.TempAppendLine("\t\t\t\tPort: %d", serverQueryInfo.Port)
}
func (stringTableEntry *StringTableEntry) ParseGamesRulesCreation(reader *bitreader.Reader) {
gamesRulesCreation := struct{ Message string }{
Message: reader.TryReadString(),
}
stringTableEntry.EntryData = gamesRulesCreation
writer.TempAppendLine("\t\t\t\tMessage: %s", gamesRulesCreation.Message)
}
func (stringTableEntry *StringTableEntry) ParseInfoPanel(reader *bitreader.Reader) {
infoPanel := struct{ Message string }{
Message: reader.TryReadString(),
}
stringTableEntry.EntryData = infoPanel
writer.TempAppendLine("\t\t\t\tMessage: %s", infoPanel.Message)
}
func (stringTableEntry *StringTableEntry) ParseLightStyles(reader *bitreader.Reader) {
lightStyles := struct{ Values []byte }{}
str := reader.TryReadString()
if len(str) != 0 {
for _, c := range str {
value := byte((c - 'a') * 22)
lightStyles.Values = append(lightStyles.Values, value)
}
}
stringTableEntry.EntryData = lightStyles
if lightStyles.Values == nil {
writer.TempAppendLine("\t\t\t\t0 Frames (256)")
} else {
writer.TempAppendLine("\t\t\t\t%d frames: %v", len(lightStyles.Values), lightStyles.Values)
}
}
func (stringTableEntry *StringTableEntry) ParsePrecacheData(reader *bitreader.Reader) {
type PrecacheFlag uint16
const (
None PrecacheFlag = 0
FatalIfMissing PrecacheFlag = 1
Preload PrecacheFlag = 1 << 1
)
precacheData := struct{ Flags uint8 }{
Flags: uint8(reader.TryReadBits(2)),
}
getFlags := func(flags PrecacheFlag) []string {
var flagStrings []string
if flags&FatalIfMissing != 0 {
flagStrings = append(flagStrings, "FatalIfMissing")
}
if flags&Preload != 0 {
flagStrings = append(flagStrings, "Preload")
}
return flagStrings
}
writer.TempAppendLine("\t\t\t\tFlags: %v", getFlags(PrecacheFlag(precacheData.Flags)))
}
func (stringTableEntry *StringTableEntry) ParseUnknown(reader *bitreader.Reader) {
unknown := reader.TryReadBitsToSlice(reader.TryReadRemainingBits())
binaryString := ""
for _, byteValue := range unknown {
binaryString += fmt.Sprintf("%08b ", byteValue)
}
writer.TempAppendLine("\t\t\t\tUnknown: (%s)", strings.TrimSpace(binaryString))
}
const (
StringTableDownloadables string = "downloadables"
StringTableModelPreCache string = "modelprecache"
StringTableGenericPreCache string = "genericprecache"
StringTableSoundPreCache string = "soundprecache"
StringTableDecalPreCache string = "decalprecache"
StringTableInstanceBaseLine string = "instancebaseline"
StringTableLightStyles string = "lightstyles"
StringTableUserInfo string = "userinfo"
StringTableServerQueryInfo string = "server_query_info"
StringTableParticleEffectNames string = "ParticleEffectNames"
StringTableEffectDispatch string = "EffectDispatch"
StringTableVguiScreen string = "VguiScreen"
StringTableMaterials string = "Materials"
StringTableInfoPanel string = "InfoPanel"
StringTableScenes string = "Scenes"
StringTableMeleeWeapons string = "MeleeWeapons"
StringTableGameRulesCreation string = "GameRulesCreation"
StringTableBlackMarket string = "BlackMarketTable"
// custom?
StringTableDynamicModels string = "DynamicModels"
StringTableServerMapCycle string = "ServerMapCycle"
)
|