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package controllers
import (
"encoding/json"
"fmt"
"io/ioutil"
"net/http"
"os"
"time"
"github.com/gin-gonic/gin"
"github.com/golang-jwt/jwt/v4"
"github.com/pektezol/leastportals/backend/database"
"github.com/pektezol/leastportals/backend/models"
"github.com/solovev/steam_go"
)
func Login(c *gin.Context) {
openID := steam_go.NewOpenId(c.Request)
switch openID.Mode() {
case "":
c.Redirect(http.StatusMovedPermanently, openID.AuthUrl())
case "cancel":
c.Redirect(http.StatusMovedPermanently, "/")
default:
steamID, err := openID.ValidateAndGetId()
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
// Create user if new
var checkSteamID int64
err = database.DB.QueryRow("SELECT steam_id FROM users WHERE steam_id = $1", steamID).Scan(&checkSteamID)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
// User does not exist
if checkSteamID == 0 {
user, err := GetPlayerSummaries(steamID, os.Getenv("API_KEY"))
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
// Insert new user to database
database.DB.Exec(`INSERT INTO users (steam_id, username, avatar_link, country_code)
VALUES ($1, $2, $3, $4)`, steamID, user.PersonaName, user.AvatarFull, user.LocCountryCode)
}
// Generate JWT token
token := jwt.NewWithClaims(jwt.SigningMethodHS256, jwt.MapClaims{
"sub": steamID,
"exp": time.Now().Add(time.Hour * 24 * 365).Unix(),
})
// Sign and get the complete encoded token as a string using the secret
tokenString, err := token.SignedString([]byte(os.Getenv("SECRET_KEY")))
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse("Failed to generate token."))
return
}
c.JSON(http.StatusOK, models.Response{
Success: true,
Message: "Successfully generated token.",
Data: models.LoginResponse{
Token: tokenString,
},
})
return
}
}
func GetPlayerSummaries(steamId, apiKey string) (*models.PlayerSummaries, error) {
url := fmt.Sprintf("http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v2/?key=%s&steamids=%s", apiKey, steamId)
resp, err := http.Get(url)
if err != nil {
return nil, err
}
body, err := ioutil.ReadAll(resp.Body)
if err != nil {
return nil, err
}
type Result struct {
Response struct {
Players []models.PlayerSummaries `json:"players"`
} `json:"response"`
}
var data Result
if err := json.Unmarshal(body, &data); err != nil {
return nil, err
}
return &data.Response.Players[0], err
}
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