1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
|
package controllers
import (
"net/http"
"os"
"regexp"
"time"
"github.com/gin-gonic/gin"
"github.com/pektezol/leastportals/backend/database"
"github.com/pektezol/leastportals/backend/models"
)
// GET Profile
//
// @Summary Get profile page of session user.
// @Tags users
// @Accept json
// @Produce json
// @Param Authorization header string true "JWT Token"
// @Success 200 {object} models.Response{data=models.ProfileResponse}
// @Failure 400 {object} models.Response
// @Failure 401 {object} models.Response
// @Router /profile [get]
func Profile(c *gin.Context) {
// Check if user exists
user, exists := c.Get("user")
if !exists {
c.JSON(http.StatusUnauthorized, models.ErrorResponse("User not logged in."))
return
}
// Retrieve singleplayer records
var scoresSP []models.ScoreResponse
sql := `SELECT id, map_id, score_count, score_time, demo_id, record_date FROM records_sp WHERE user_id = $1 ORDER BY map_id`
rows, err := database.DB.Query(sql, user.(models.User).SteamID)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
var recordsSP []models.RecordSP
for rows.Next() {
var mapID int
var record models.RecordSP
rows.Scan(&record.RecordID, &mapID, &record.ScoreCount, &record.ScoreTime, &record.DemoID, &record.RecordDate)
// More than one record in one map
if len(scoresSP) != 0 && mapID == scoresSP[len(scoresSP)-1].MapID {
scoresSP[len(scoresSP)-1].Records = append(scoresSP[len(scoresSP)-1].Records.([]models.RecordSP), record)
continue
}
// New map
recordsSP = []models.RecordSP{}
recordsSP = append(recordsSP, record)
scoresSP = append(scoresSP, models.ScoreResponse{
MapID: mapID,
Records: recordsSP,
})
}
// Retrieve multiplayer records
var scoresMP []models.ScoreResponse
sql = `SELECT id, map_id, host_id, partner_id, score_count, score_time, host_demo_id, partner_demo_id, record_date FROM records_mp
WHERE host_id = $1 OR partner_id = $2 ORDER BY map_id`
rows, err = database.DB.Query(sql, user.(models.User).SteamID, user.(models.User).SteamID)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
var recordsMP []models.RecordMP
for rows.Next() {
var mapID int
var record models.RecordMP
rows.Scan(&record.RecordID, &mapID, &record.HostID, &record.PartnerID, &record.ScoreCount, &record.ScoreTime, &record.HostDemoID, &record.PartnerDemoID, &record.RecordDate)
// More than one record in one map
if len(scoresMP) != 0 && mapID == scoresMP[len(scoresMP)-1].MapID {
scoresMP[len(scoresMP)-1].Records = append(scoresMP[len(scoresMP)-1].Records.([]models.RecordMP), record)
continue
}
// New map
recordsMP = []models.RecordMP{}
recordsMP = append(recordsMP, record)
scoresMP = append(scoresMP, models.ScoreResponse{
MapID: mapID,
Records: recordsMP,
})
}
c.JSON(http.StatusOK, models.Response{
Success: true,
Message: "Successfully retrieved user scores.",
Data: models.ProfileResponse{
Profile: true,
SteamID: user.(models.User).SteamID,
UserName: user.(models.User).UserName,
AvatarLink: user.(models.User).AvatarLink,
CountryCode: user.(models.User).CountryCode,
ScoresSP: scoresSP,
ScoresMP: scoresMP,
},
})
return
}
// GET User
//
// @Summary Get profile page of another user.
// @Tags users
// @Accept json
// @Produce json
// @Param id path int true "User ID"
// @Success 200 {object} models.Response{data=models.ProfileResponse}
// @Failure 400 {object} models.Response
// @Failure 404 {object} models.Response
// @Router /users/{id} [get]
func FetchUser(c *gin.Context) {
id := c.Param("id")
// Check if id is all numbers and 17 length
match, _ := regexp.MatchString("^[0-9]{17}$", id)
if !match {
c.JSON(http.StatusNotFound, models.ErrorResponse("User not found."))
return
}
// Check if user exists
var user models.User
err := database.DB.QueryRow(`SELECT * FROM users WHERE steam_id = $1`, id).Scan(
&user.SteamID, &user.UserName, &user.AvatarLink, &user.CountryCode,
&user.CreatedAt, &user.UpdatedAt)
if user.SteamID == "" {
// User does not exist
c.JSON(http.StatusNotFound, models.ErrorResponse("User not found."))
return
}
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
// Retrieve singleplayer records
var scoresSP []models.ScoreResponse
sql := `SELECT id, map_id, score_count, score_time, demo_id, record_date FROM records_sp WHERE user_id = $1 ORDER BY map_id`
rows, err := database.DB.Query(sql, user.SteamID)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
var recordsSP []models.RecordSP
for rows.Next() {
var mapID int
var record models.RecordSP
rows.Scan(&record.RecordID, &mapID, &record.ScoreCount, &record.ScoreTime, &record.DemoID, &record.RecordDate)
// More than one record in one map
if len(scoresSP) != 0 && mapID == scoresSP[len(scoresSP)-1].MapID {
scoresSP[len(scoresSP)-1].Records = append(scoresSP[len(scoresSP)-1].Records.([]models.RecordSP), record)
continue
}
// New map
recordsSP = []models.RecordSP{}
recordsSP = append(recordsSP, record)
scoresSP = append(scoresSP, models.ScoreResponse{
MapID: mapID,
Records: recordsSP,
})
}
// Retrieve multiplayer records
var scoresMP []models.ScoreResponse
sql = `SELECT id, map_id, host_id, partner_id, score_count, score_time, host_demo_id, partner_demo_id, record_date FROM records_mp
WHERE host_id = $1 OR partner_id = $2 ORDER BY map_id`
rows, err = database.DB.Query(sql, user.SteamID, user.SteamID)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
var recordsMP []models.RecordMP
for rows.Next() {
var mapID int
var record models.RecordMP
rows.Scan(&record.RecordID, &mapID, &record.HostID, &record.PartnerID, &record.ScoreCount, &record.ScoreTime, &record.HostDemoID, &record.PartnerDemoID, &record.RecordDate)
// More than one record in one map
if len(scoresMP) != 0 && mapID == scoresMP[len(scoresMP)-1].MapID {
scoresMP[len(scoresMP)-1].Records = append(scoresMP[len(scoresMP)-1].Records.([]models.RecordMP), record)
continue
}
// New map
recordsMP = []models.RecordMP{}
recordsMP = append(recordsMP, record)
scoresMP = append(scoresMP, models.ScoreResponse{
MapID: mapID,
Records: recordsMP,
})
}
c.JSON(http.StatusOK, models.Response{
Success: true,
Message: "Successfully retrieved user scores.",
Data: models.ProfileResponse{
Profile: true,
SteamID: user.SteamID,
UserName: user.UserName,
AvatarLink: user.AvatarLink,
CountryCode: user.CountryCode,
ScoresSP: scoresSP,
ScoresMP: scoresMP,
},
})
return
}
// PUT Profile
//
// @Summary Update profile page of session user.
// @Tags users
// @Accept json
// @Produce json
// @Param Authorization header string true "JWT Token"
// @Success 200 {object} models.Response{data=models.ProfileResponse}
// @Failure 400 {object} models.Response
// @Failure 401 {object} models.Response
// @Router /profile [post]
func UpdateUser(c *gin.Context) {
// Check if user exists
user, exists := c.Get("user")
if !exists {
c.JSON(http.StatusUnauthorized, models.ErrorResponse("User not logged in."))
return
}
profile, err := GetPlayerSummaries(user.(models.User).SteamID, os.Getenv("API_KEY"))
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
// Update profile
_, err = database.DB.Exec(`UPDATE users SET username = $1, avatar_link = $2, country_code = $3, updated_at = $4
WHERE steam_id = $5`, profile.PersonaName, profile.AvatarFull, profile.LocCountryCode, time.Now().UTC(), user.(models.User).SteamID)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
c.JSON(http.StatusOK, models.Response{
Success: true,
Message: "Successfully updated user.",
Data: models.ProfileResponse{
Profile: true,
SteamID: user.(models.User).SteamID,
UserName: profile.PersonaName,
AvatarLink: profile.AvatarFull,
CountryCode: profile.LocCountryCode,
},
})
}
// PUT Profile/CountryCode
//
// @Summary Update country code of session user.
// @Tags users
// @Accept json
// @Produce json
// @Param Authorization header string true "JWT Token"
// @Param country_code query string true "Country Code [XX]"
// @Success 200 {object} models.Response
// @Failure 400 {object} models.Response
// @Failure 401 {object} models.Response
// @Router /profile [put]
func UpdateCountryCode(c *gin.Context) {
// Check if user exists
user, exists := c.Get("user")
if !exists {
c.JSON(http.StatusUnauthorized, models.ErrorResponse("User not logged in."))
return
}
code := c.Query("country_code")
if code == "" {
c.JSON(http.StatusNotFound, models.ErrorResponse("Enter a valid country code."))
return
}
var validCode string
err := database.DB.QueryRow(`SELECT country_code FROM countries WHERE country_code = $1`, code).Scan(&validCode)
if err != nil {
c.JSON(http.StatusNotFound, models.ErrorResponse(err.Error()))
return
}
// Valid code, update profile
_, err = database.DB.Exec(`UPDATE users SET country_code = $1 WHERE steam_id = $2`, validCode, user.(models.User).SteamID)
if err != nil {
c.JSON(http.StatusNotFound, models.ErrorResponse(err.Error()))
return
}
c.JSON(http.StatusOK, models.Response{
Success: true,
Message: "Successfully updated country code.",
})
}
|