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package controllers
import (
"net/http"
"regexp"
"github.com/gin-gonic/gin"
"github.com/pektezol/leastportals/backend/database"
"github.com/pektezol/leastportals/backend/models"
)
func Profile(c *gin.Context) {
// Check if user exists
user, exists := c.Get("user")
if !exists {
c.JSON(http.StatusUnauthorized, models.ErrorResponse("User not logged in."))
return
}
// Retrieve singleplayer records
var scoresSP []models.ScoreResponse
sql := `SELECT id, map_id, score_count, score_time, demo_id, record_date FROM records_sp WHERE user_id = $1 ORDER BY map_id;`
rows, err := database.DB.Query(sql, user.(models.User).SteamID)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
var recordsSP []models.RecordSP
for rows.Next() {
var mapID int
var record models.RecordSP
rows.Scan(&record.RecordID, &mapID, &record.ScoreCount, &record.ScoreTime, &record.DemoID, &record.RecordDate)
// More than one record in one map
if len(scoresSP) != 0 && mapID == scoresSP[len(scoresSP)-1].MapID {
scoresSP[len(scoresSP)-1].Records = append(scoresSP[len(scoresSP)-1].Records.([]models.RecordSP), record)
continue
}
// New map
recordsSP = []models.RecordSP{}
recordsSP = append(recordsSP, record)
scoresSP = append(scoresSP, models.ScoreResponse{
MapID: mapID,
Records: recordsSP,
})
}
// Retrieve multiplayer records
var scoresMP []models.ScoreResponse
sql = `SELECT id, map_id, host_id, partner_id, score_count, score_time, host_demo_id, partner_demo_id, record_date FROM records_mp
WHERE host_id = $1 OR partner_id = $2 ORDER BY map_id;`
rows, err = database.DB.Query(sql, user.(models.User).SteamID, user.(models.User).SteamID)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
var recordsMP []models.RecordMP
for rows.Next() {
var mapID int
var record models.RecordMP
rows.Scan(&record.RecordID, &mapID, &record.HostID, &record.PartnerID, &record.ScoreCount, &record.ScoreTime, &record.HostDemoID, &record.PartnerDemoID, &record.RecordDate)
// More than one record in one map
if len(scoresMP) != 0 && mapID == scoresMP[len(scoresMP)-1].MapID {
scoresMP[len(scoresMP)-1].Records = append(scoresMP[len(scoresMP)-1].Records.([]models.RecordMP), record)
continue
}
// New map
recordsMP = []models.RecordMP{}
recordsMP = append(recordsMP, record)
scoresMP = append(scoresMP, models.ScoreResponse{
MapID: mapID,
Records: recordsMP,
})
}
c.JSON(http.StatusOK, models.Response{
Success: true,
Message: "Successfully retrieved user scores.",
Data: models.ProfileResponse{
Profile: true,
SteamID: user.(models.User).SteamID,
Username: user.(models.User).Username,
AvatarLink: user.(models.User).AvatarLink,
CountryCode: user.(models.User).CountryCode,
ScoresSP: scoresSP,
ScoresMP: scoresMP,
},
})
return
}
func FetchUser(c *gin.Context) {
id := c.Param("id")
// Check if id is all numbers and 17 length
match, _ := regexp.MatchString("^[0-9]{17}$", id)
if !match {
c.JSON(http.StatusNotFound, models.ErrorResponse("User not found."))
return
}
// Check if user exists
var user models.User
err := database.DB.QueryRow(`SELECT * FROM users WHERE steam_id = $1;`, id).Scan(
&user.SteamID, &user.Username, &user.AvatarLink, &user.CountryCode,
&user.CreatedAt, &user.UpdatedAt)
if user.SteamID == "" {
// User does not exist
c.JSON(http.StatusNotFound, models.ErrorResponse("User not found."))
return
}
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
// Retrieve singleplayer records
var scoresSP []models.ScoreResponse
sql := `SELECT id, map_id, score_count, score_time, demo_id, record_date FROM records_sp WHERE user_id = $1 ORDER BY map_id;`
rows, err := database.DB.Query(sql, user.SteamID)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
var recordsSP []models.RecordSP
for rows.Next() {
var mapID int
var record models.RecordSP
rows.Scan(&record.RecordID, &mapID, &record.ScoreCount, &record.ScoreTime, &record.DemoID, &record.RecordDate)
// More than one record in one map
if len(scoresSP) != 0 && mapID == scoresSP[len(scoresSP)-1].MapID {
scoresSP[len(scoresSP)-1].Records = append(scoresSP[len(scoresSP)-1].Records.([]models.RecordSP), record)
continue
}
// New map
recordsSP = []models.RecordSP{}
recordsSP = append(recordsSP, record)
scoresSP = append(scoresSP, models.ScoreResponse{
MapID: mapID,
Records: recordsSP,
})
}
// Retrieve multiplayer records
var scoresMP []models.ScoreResponse
sql = `SELECT id, map_id, host_id, partner_id, score_count, score_time, host_demo_id, partner_demo_id, record_date FROM records_mp
WHERE host_id = $1 OR partner_id = $2 ORDER BY map_id;`
rows, err = database.DB.Query(sql, user.SteamID, user.SteamID)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
var recordsMP []models.RecordMP
for rows.Next() {
var mapID int
var record models.RecordMP
rows.Scan(&record.RecordID, &mapID, &record.HostID, &record.PartnerID, &record.ScoreCount, &record.ScoreTime, &record.HostDemoID, &record.PartnerDemoID, &record.RecordDate)
// More than one record in one map
if len(scoresMP) != 0 && mapID == scoresMP[len(scoresMP)-1].MapID {
scoresMP[len(scoresMP)-1].Records = append(scoresMP[len(scoresMP)-1].Records.([]models.RecordMP), record)
continue
}
// New map
recordsMP = []models.RecordMP{}
recordsMP = append(recordsMP, record)
scoresMP = append(scoresMP, models.ScoreResponse{
MapID: mapID,
Records: recordsMP,
})
}
c.JSON(http.StatusOK, models.Response{
Success: true,
Message: "Successfully retrieved user scores.",
Data: models.ProfileResponse{
Profile: true,
SteamID: user.SteamID,
Username: user.Username,
AvatarLink: user.AvatarLink,
CountryCode: user.CountryCode,
ScoresSP: scoresSP,
ScoresMP: scoresMP,
},
})
return
}
func UpdateCountryCode(c *gin.Context) {
// Check if user exists
user, exists := c.Get("user")
if !exists {
c.JSON(http.StatusUnauthorized, models.ErrorResponse("User not logged in."))
return
}
code := c.Query("country_code")
if code == "" {
c.JSON(http.StatusNotFound, models.ErrorResponse("Enter a valid country code."))
return
}
var validCode string
err := database.DB.QueryRow(`SELECT country_code FROM countries WHERE country_code = $1;`, code).Scan(&validCode)
if err != nil {
c.JSON(http.StatusNotFound, models.ErrorResponse(err.Error()))
return
}
// Valid code, update profile
_, err = database.DB.Exec(`UPDATE users SET country_code = $1 WHERE steam_id = $2`, validCode, user.(models.User).SteamID)
if err != nil {
c.JSON(http.StatusNotFound, models.ErrorResponse(err.Error()))
return
}
c.JSON(http.StatusOK, models.Response{
Success: true,
Message: "Successfully updated country code.",
})
}
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