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|
package handlers
import (
"net/http"
"os"
"regexp"
"time"
"github.com/gin-gonic/gin"
"github.com/pektezol/leastportalshub/backend/database"
"github.com/pektezol/leastportalshub/backend/models"
)
type ProfileResponse struct {
Profile bool `json:"profile"`
SteamID string `json:"steam_id"`
UserName string `json:"user_name"`
AvatarLink string `json:"avatar_link"`
CountryCode string `json:"country_code"`
Titles []models.Title `json:"titles"`
Links models.Links `json:"links"`
Rankings ProfileRankings `json:"rankings"`
Records []ProfileRecords `json:"records"`
}
type ProfileRankings struct {
Overall ProfileRankingsDetails `json:"overall"`
Singleplayer ProfileRankingsDetails `json:"singleplayer"`
Cooperative ProfileRankingsDetails `json:"cooperative"`
}
type ProfileRankingsDetails struct {
Rank int `json:"rank"`
CompletionCount int `json:"completion_count"`
CompletionTotal int `json:"completion_total"`
}
type ProfileRecords struct {
GameID int `json:"game_id"`
CategoryID int `json:"category_id"`
MapID int `json:"map_id"`
MapName string `json:"map_name"`
MapWRCount int `json:"map_wr_count"`
Scores []ProfileScores `json:"scores"`
}
type ProfileScores struct {
DemoID string `json:"demo_id"`
ScoreCount int `json:"score_count"`
ScoreTime int `json:"score_time"`
Date time.Time `json:"date"`
}
type ScoreResponse struct {
MapID int `json:"map_id"`
Records any `json:"records"`
}
// GET Profile
//
// @Description Get profile page of session user.
// @Tags users
// @Accept json
// @Produce json
// @Param Authorization header string true "JWT Token"
// @Success 200 {object} models.Response{data=ProfileResponse}
// @Failure 400 {object} models.Response
// @Failure 401 {object} models.Response
// @Router /profile [get]
func Profile(c *gin.Context) {
// Check if user exists
user, exists := c.Get("user")
if !exists {
c.JSON(http.StatusUnauthorized, models.ErrorResponse("User not logged in."))
return
}
// Get user links
links := models.Links{}
sql := `SELECT u.p2sr, u.steam, u.youtube, u.twitch FROM users u WHERE u.steam_id = $1`
err := database.DB.QueryRow(sql, user.(models.User).SteamID).Scan(&links.P2SR, &links.Steam, &links.YouTube, &links.Twitch)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
// Get rankings (all maps done in one game)
rankings := ProfileRankings{
Overall: ProfileRankingsDetails{},
Singleplayer: ProfileRankingsDetails{},
Cooperative: ProfileRankingsDetails{},
}
// Get total map count
sql = `SELECT count(id), (SELECT count(id) FROM maps m WHERE m.game_id = 2 AND m.is_disabled = false) FROM maps m WHERE m.game_id = 1 AND m.is_disabled = false;`
err = database.DB.QueryRow(sql).Scan(&rankings.Singleplayer.CompletionTotal, &rankings.Cooperative.CompletionTotal)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
rankings.Overall.CompletionTotal = rankings.Singleplayer.CompletionTotal + rankings.Cooperative.CompletionTotal
// Get user completion count
sql = `SELECT 'records_sp' AS table_name, COUNT(rs.id) AS total_user_scores
FROM public.records_sp rs JOIN (
SELECT mr.map_id, MIN(mr.score_count) AS min_score_count
FROM public.map_routes mr WHERE mr.category_id = 1 GROUP BY mr.map_id
) AS subquery_sp ON rs.map_id = subquery_sp.map_id AND rs.score_count = subquery_sp.min_score_count
WHERE rs.user_id = $1
UNION ALL
SELECT 'records_mp' AS table_name, COUNT(rm.id) AS total_user_scores
FROM public.records_mp rm JOIN (
SELECT mr.map_id, MIN(mr.score_count) AS min_score_count
FROM public.map_routes mr WHERE mr.category_id = 1 GROUP BY mr.map_id
) AS subquery_mp ON rm.map_id = subquery_mp.map_id AND rm.score_count = subquery_mp.min_score_count
WHERE rm.host_id = $1 OR rm.partner_id = $1;`
rows, err := database.DB.Query(sql, user.(models.User).SteamID)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
for rows.Next() {
var tableName string
var completionCount int
err = rows.Scan(&tableName, &completionCount)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
if tableName == "records_sp" {
rankings.Singleplayer.CompletionCount = completionCount
continue
}
if tableName == "records_mp" {
rankings.Cooperative.CompletionCount = completionCount
continue
}
}
rankings.Overall.CompletionCount = rankings.Singleplayer.CompletionCount + rankings.Cooperative.CompletionCount
// Get user ranking placement for singleplayer
sql = `SELECT u.steam_id, COUNT(DISTINCT map_id),
(SELECT COUNT(maps.name) FROM maps INNER JOIN games g ON maps.game_id = g.id WHERE g.is_coop = FALSE AND is_disabled = false),
(SELECT SUM(min_score_count) AS total_min_score_count FROM (
SELECT user_id, MIN(score_count) AS min_score_count FROM records_sp GROUP BY user_id, map_id) AS subquery WHERE user_id = u.steam_id)
FROM records_sp sp JOIN users u ON u.steam_id = sp.user_id GROUP BY u.steam_id, u.user_name
HAVING COUNT(DISTINCT map_id) = (SELECT COUNT(maps.name) FROM maps INNER JOIN games g ON maps.game_id = g.id WHERE g.is_coop = FALSE AND is_disabled = false)
ORDER BY total_min_score_count ASC;`
rows, err = database.DB.Query(sql)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
placement := 1
for rows.Next() {
var steamID string
var completionCount int
var totalCount int
var userPortalCount int
err = rows.Scan(&steamID, &completionCount, &totalCount, &userPortalCount)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
if completionCount != totalCount {
placement++
continue
}
if steamID != user.(models.User).SteamID {
placement++
continue
}
rankings.Singleplayer.Rank = placement
}
// Get user ranking placement for multiplayer
sql = `SELECT u.steam_id, COUNT(DISTINCT map_id),
(SELECT COUNT(maps.name) FROM maps INNER JOIN games g ON maps.game_id = g.id WHERE g.is_coop = FALSE AND is_disabled = false),
(SELECT SUM(min_score_count) AS total_min_score_count FROM (
SELECT host_id, partner_id, MIN(score_count) AS min_score_count FROM records_mp GROUP BY host_id, partner_id, map_id) AS subquery WHERE host_id = u.steam_id OR partner_id = u.steam_id)
FROM records_mp mp JOIN users u ON u.steam_id = mp.host_id OR u.steam_id = mp.partner_id GROUP BY u.steam_id, u.user_name
HAVING COUNT(DISTINCT map_id) = (SELECT COUNT(maps.name) FROM maps INNER JOIN games g ON maps.game_id = g.id WHERE g.is_coop = FALSE AND is_disabled = false)
ORDER BY total_min_score_count ASC;`
rows, err = database.DB.Query(sql)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
placement = 1
for rows.Next() {
var steamID string
var completionCount int
var totalCount int
var userPortalCount int
err = rows.Scan(&steamID, &completionCount, &totalCount, &userPortalCount)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
if completionCount != totalCount {
placement++
continue
}
if steamID != user.(models.User).SteamID {
placement++
continue
}
rankings.Cooperative.Rank = placement
}
// TODO: Get user ranking placement for overall if they qualify
// if (rankings.Singleplayer.Rank != 0) && (rankings.Cooperative.Rank != 0) {
// sql = `SELECT steam_id, SUM(total_min_score_count) AS total_score
// FROM (
// SELECT u.steam_id,
// (SELECT SUM(min_score_count) AS total_min_score_count FROM (
// SELECT
// user_id,
// MIN(score_count) AS min_score_count
// FROM records_sp
// GROUP BY user_id, map_id
// ) AS subquery
// WHERE user_id = u.steam_id) AS total_min_score_count
// FROM records_sp sp
// JOIN users u ON u.steam_id = sp.user_id
// UNION ALL
// SELECT u.steam_id,
// (SELECT SUM(min_score_count) AS total_min_score_count FROM (
// SELECT
// host_id,
// partner_id,
// MIN(score_count) AS min_score_count
// FROM records_mp
// GROUP BY host_id, partner_id, map_id
// ) AS subquery
// WHERE host_id = u.steam_id OR partner_id = u.steam_id) AS total_min_score_count
// FROM records_mp mp
// JOIN users u ON u.steam_id = mp.host_id OR u.steam_id = mp.partner_id
// ) AS combined_scores
// GROUP BY steam_id ORDER BY total_score ASC;`
// rows, err = database.DB.Query(sql)
// if err != nil {
// c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
// return
// }
// placement = 1
// for rows.Next() {
// var steamID string
// var userPortalCount int
// err = rows.Scan(&steamID, &userPortalCount)
// if err != nil {
// c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
// return
// }
// if completionCount != totalCount {
// placement++
// continue
// }
// if steamID != user.(models.User).SteamID {
// placement++
// continue
// }
// rankings.Cooperative.Rank = placement
// }
// }
records := []ProfileRecords{}
// Get singleplayer records
sql = `SELECT m.game_id, m.chapter_id, sp.map_id, m."name", (SELECT mr.score_count FROM map_routes mr WHERE mr.map_id = sp.map_id ORDER BY mr.score_count ASC LIMIT 1) AS wr_count, sp.score_count, sp.score_time, sp.demo_id, sp.record_date
FROM records_sp sp INNER JOIN maps m ON sp.map_id = m.id WHERE sp.user_id = $1 ORDER BY sp.map_id, sp.score_count, sp.score_time;`
rows, err = database.DB.Query(sql, user.(models.User).SteamID)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
for rows.Next() {
var gameID int
var categoryID int
var mapID int
var mapName string
var mapWR int
score := ProfileScores{}
rows.Scan(&gameID, &categoryID, &mapID, &mapName, &mapWR, &score.ScoreCount, &score.ScoreTime, &score.DemoID, &score.Date)
// More than one record in one map
if len(records) != 0 && mapID == records[len(records)-1].MapID {
records[len(records)-1].Scores = append(records[len(records)-1].Scores, score)
continue
}
// New map
records = append(records, ProfileRecords{
GameID: gameID,
CategoryID: categoryID,
MapID: mapID,
MapName: mapName,
MapWRCount: mapWR,
Scores: []ProfileScores{},
})
records[len(records)-1].Scores = append(records[len(records)-1].Scores, score)
}
// Get multiplayer records
sql = `SELECT m.game_id, m.chapter_id, mp.map_id, m."name", (SELECT mr.score_count FROM map_routes mr WHERE mr.map_id = mp.map_id ORDER BY mr.score_count ASC LIMIT 1) AS wr_count, mp.score_count, mp.score_time, CASE WHEN host_id = $1 THEN mp.host_demo_id WHEN partner_id = $1 THEN mp.partner_demo_id END demo_id, mp.record_date
FROM records_mp mp INNER JOIN maps m ON mp.map_id = m.id WHERE mp.host_id = $1 OR mp.partner_id = $1 ORDER BY mp.map_id, mp.score_count, mp.score_time;`
rows, err = database.DB.Query(sql, user.(models.User).SteamID)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
for rows.Next() {
var gameID int
var categoryID int
var mapID int
var mapName string
var mapWR int
score := ProfileScores{}
rows.Scan(&gameID, &categoryID, &mapID, &mapName, &mapWR, &score.ScoreCount, &score.ScoreTime, &score.DemoID, &score.Date)
// More than one record in one map
if len(records) != 0 && mapID == records[len(records)-1].MapID {
records[len(records)-1].Scores = append(records[len(records)-1].Scores, score)
continue
}
// New map
records = append(records, ProfileRecords{
GameID: gameID,
CategoryID: categoryID,
MapID: mapID,
MapName: mapName,
MapWRCount: mapWR,
Scores: []ProfileScores{},
})
records[len(records)-1].Scores = append(records[len(records)-1].Scores, score)
}
c.JSON(http.StatusOK, models.Response{
Success: true,
Message: "Successfully retrieved user scores.",
Data: ProfileResponse{
Profile: true,
SteamID: user.(models.User).SteamID,
UserName: user.(models.User).UserName,
AvatarLink: user.(models.User).AvatarLink,
CountryCode: user.(models.User).CountryCode,
Titles: user.(models.User).Titles,
Links: links,
Rankings: rankings,
Records: records,
},
})
}
// GET User
//
// @Description Get profile page of another user.
// @Tags users
// @Accept json
// @Produce json
// @Param id path int true "User ID"
// @Success 200 {object} models.Response{data=ProfileResponse}
// @Failure 400 {object} models.Response
// @Failure 404 {object} models.Response
// @Router /users/{id} [get]
func FetchUser(c *gin.Context) {
id := c.Param("id")
// Check if id is all numbers and 17 length
match, _ := regexp.MatchString("^[0-9]{17}$", id)
if !match {
c.JSON(http.StatusNotFound, models.ErrorResponse("User not found."))
return
}
// Check if user exists
var user models.User
links := models.Links{}
sql := `SELECT u.steam_id, u.user_name, u.avatar_link, u.country_code, u.created_at, u.updated_at, u.p2sr, u.steam, u.youtube, u.twitch FROM users u WHERE u.steam_id = $1`
err := database.DB.QueryRow(sql, id).Scan(&user.SteamID, &user.UserName, &user.AvatarLink, &user.CountryCode, &user.CreatedAt, &user.UpdatedAt, &links.P2SR, &links.Steam, &links.YouTube, &links.Twitch)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
if user.SteamID == "" {
// User does not exist
c.JSON(http.StatusNotFound, models.ErrorResponse("User not found."))
return
}
// Get rankings (all maps done in one game)
rankings := ProfileRankings{
Overall: ProfileRankingsDetails{},
Singleplayer: ProfileRankingsDetails{},
Cooperative: ProfileRankingsDetails{},
}
// Get total map count
sql = `SELECT count(id), (SELECT count(id) FROM maps m WHERE m.game_id = 2 AND m.is_disabled = false) FROM maps m WHERE m.game_id = 1 AND m.is_disabled = false;`
err = database.DB.QueryRow(sql).Scan(&rankings.Singleplayer.CompletionTotal, &rankings.Cooperative.CompletionTotal)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
rankings.Overall.CompletionTotal = rankings.Singleplayer.CompletionTotal + rankings.Cooperative.CompletionTotal
// Get user completion count
sql = `SELECT 'records_sp' AS table_name, COUNT(rs.id) AS total_user_scores
FROM public.records_sp rs JOIN (
SELECT mr.map_id, MIN(mr.score_count) AS min_score_count
FROM public.map_routes mr WHERE mr.category_id = 1 GROUP BY mr.map_id
) AS subquery_sp ON rs.map_id = subquery_sp.map_id AND rs.score_count = subquery_sp.min_score_count
WHERE rs.user_id = $1
UNION ALL
SELECT 'records_mp' AS table_name, COUNT(rm.id) AS total_user_scores
FROM public.records_mp rm JOIN (
SELECT mr.map_id, MIN(mr.score_count) AS min_score_count
FROM public.map_routes mr WHERE mr.category_id = 1 GROUP BY mr.map_id
) AS subquery_mp ON rm.map_id = subquery_mp.map_id AND rm.score_count = subquery_mp.min_score_count
WHERE rm.host_id = $1 OR rm.partner_id = $1;`
rows, err := database.DB.Query(sql, user.SteamID)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
for rows.Next() {
var tableName string
var completionCount int
err = rows.Scan(&tableName, &completionCount)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
if tableName == "records_sp" {
rankings.Singleplayer.CompletionCount = completionCount
continue
}
if tableName == "records_mp" {
rankings.Cooperative.CompletionCount = completionCount
continue
}
}
rankings.Overall.CompletionCount = rankings.Singleplayer.CompletionCount + rankings.Cooperative.CompletionCount
// Get user ranking placement for singleplayer
sql = `SELECT u.steam_id, COUNT(DISTINCT map_id),
(SELECT COUNT(maps.name) FROM maps INNER JOIN games g ON maps.game_id = g.id WHERE g.is_coop = FALSE AND is_disabled = false),
(SELECT SUM(min_score_count) AS total_min_score_count FROM (
SELECT user_id, MIN(score_count) AS min_score_count FROM records_sp GROUP BY user_id, map_id) AS subquery WHERE user_id = u.steam_id)
FROM records_sp sp JOIN users u ON u.steam_id = sp.user_id GROUP BY u.steam_id, u.user_name
HAVING COUNT(DISTINCT map_id) = (SELECT COUNT(maps.name) FROM maps INNER JOIN games g ON maps.game_id = g.id WHERE g.is_coop = FALSE AND is_disabled = false)
ORDER BY total_min_score_count ASC;`
rows, err = database.DB.Query(sql)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
placement := 1
for rows.Next() {
var steamID string
var completionCount int
var totalCount int
var userPortalCount int
err = rows.Scan(&steamID, &completionCount, &totalCount, &userPortalCount)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
if completionCount != totalCount {
placement++
continue
}
if steamID != user.SteamID {
placement++
continue
}
rankings.Singleplayer.Rank = placement
}
// Get user ranking placement for multiplayer
sql = `SELECT u.steam_id, COUNT(DISTINCT map_id),
(SELECT COUNT(maps.name) FROM maps INNER JOIN games g ON maps.game_id = g.id WHERE g.is_coop = FALSE AND is_disabled = false),
(SELECT SUM(min_score_count) AS total_min_score_count FROM (
SELECT host_id, partner_id, MIN(score_count) AS min_score_count FROM records_mp GROUP BY host_id, partner_id, map_id) AS subquery WHERE host_id = u.steam_id OR partner_id = u.steam_id)
FROM records_mp mp JOIN users u ON u.steam_id = mp.host_id OR u.steam_id = mp.partner_id GROUP BY u.steam_id, u.user_name
HAVING COUNT(DISTINCT map_id) = (SELECT COUNT(maps.name) FROM maps INNER JOIN games g ON maps.game_id = g.id WHERE g.is_coop = FALSE AND is_disabled = false)
ORDER BY total_min_score_count ASC;`
rows, err = database.DB.Query(sql)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
placement = 1
for rows.Next() {
var steamID string
var completionCount int
var totalCount int
var userPortalCount int
err = rows.Scan(&steamID, &completionCount, &totalCount, &userPortalCount)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
if completionCount != totalCount {
placement++
continue
}
if steamID != user.SteamID {
placement++
continue
}
rankings.Cooperative.Rank = placement
}
// TODO: Get user ranking placement for overall if they qualify
// if (rankings.Singleplayer.Rank != 0) && (rankings.Cooperative.Rank != 0) {
// sql = `SELECT steam_id, SUM(total_min_score_count) AS total_score
// FROM (
// SELECT u.steam_id,
// (SELECT SUM(min_score_count) AS total_min_score_count FROM (
// SELECT
// user_id,
// MIN(score_count) AS min_score_count
// FROM records_sp
// GROUP BY user_id, map_id
// ) AS subquery
// WHERE user_id = u.steam_id) AS total_min_score_count
// FROM records_sp sp
// JOIN users u ON u.steam_id = sp.user_id
// UNION ALL
// SELECT u.steam_id,
// (SELECT SUM(min_score_count) AS total_min_score_count FROM (
// SELECT
// host_id,
// partner_id,
// MIN(score_count) AS min_score_count
// FROM records_mp
// GROUP BY host_id, partner_id, map_id
// ) AS subquery
// WHERE host_id = u.steam_id OR partner_id = u.steam_id) AS total_min_score_count
// FROM records_mp mp
// JOIN users u ON u.steam_id = mp.host_id OR u.steam_id = mp.partner_id
// ) AS combined_scores
// GROUP BY steam_id ORDER BY total_score ASC;`
// rows, err = database.DB.Query(sql)
// if err != nil {
// c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
// return
// }
// placement = 1
// for rows.Next() {
// var steamID string
// var userPortalCount int
// err = rows.Scan(&steamID, &userPortalCount)
// if err != nil {
// c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
// return
// }
// if completionCount != totalCount {
// placement++
// continue
// }
// if steamID != user.SteamID {
// placement++
// continue
// }
// rankings.Cooperative.Rank = placement
// }
// }
records := []ProfileRecords{}
// Get singleplayer records
sql = `SELECT m.game_id, m.chapter_id, sp.map_id, m."name", (SELECT mr.score_count FROM map_routes mr WHERE mr.map_id = sp.map_id ORDER BY mr.score_count ASC LIMIT 1) AS wr_count, sp.score_count, sp.score_time, sp.demo_id, sp.record_date
FROM records_sp sp INNER JOIN maps m ON sp.map_id = m.id WHERE sp.user_id = $1 ORDER BY sp.map_id, sp.score_count, sp.score_time;`
rows, err = database.DB.Query(sql, user.SteamID)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
for rows.Next() {
var gameID int
var categoryID int
var mapID int
var mapName string
var mapWR int
score := ProfileScores{}
rows.Scan(&gameID, &categoryID, &mapID, &mapName, &mapWR, &score.ScoreCount, &score.ScoreTime, &score.DemoID, &score.Date)
// More than one record in one map
if len(records) != 0 && mapID == records[len(records)-1].MapID {
records[len(records)-1].Scores = append(records[len(records)-1].Scores, score)
continue
}
// New map
records = append(records, ProfileRecords{
GameID: gameID,
CategoryID: categoryID,
MapID: mapID,
MapName: mapName,
MapWRCount: mapWR,
Scores: []ProfileScores{},
})
records[len(records)-1].Scores = append(records[len(records)-1].Scores, score)
}
// Get multiplayer records
sql = `SELECT m.game_id, m.chapter_id, mp.map_id, m."name", (SELECT mr.score_count FROM map_routes mr WHERE mr.map_id = mp.map_id ORDER BY mr.score_count ASC LIMIT 1) AS wr_count, mp.score_count, mp.score_time, CASE WHEN host_id = $1 THEN mp.host_demo_id WHEN partner_id = $1 THEN mp.partner_demo_id END demo_id, mp.record_date
FROM records_mp mp INNER JOIN maps m ON mp.map_id = m.id WHERE mp.host_id = $1 OR mp.partner_id = $1 ORDER BY mp.map_id, mp.score_count, mp.score_time;`
rows, err = database.DB.Query(sql, user.SteamID)
if err != nil {
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
for rows.Next() {
var gameID int
var categoryID int
var mapID int
var mapName string
var mapWR int
score := ProfileScores{}
rows.Scan(&gameID, &categoryID, &mapID, &mapName, &mapWR, &score.ScoreCount, &score.ScoreTime, &score.DemoID, &score.Date)
// More than one record in one map
if len(records) != 0 && mapID == records[len(records)-1].MapID {
records[len(records)-1].Scores = append(records[len(records)-1].Scores, score)
continue
}
// New map
records = append(records, ProfileRecords{
GameID: gameID,
CategoryID: categoryID,
MapID: mapID,
MapName: mapName,
MapWRCount: mapWR,
Scores: []ProfileScores{},
})
records[len(records)-1].Scores = append(records[len(records)-1].Scores, score)
}
c.JSON(http.StatusOK, models.Response{
Success: true,
Message: "Successfully retrieved user scores.",
Data: ProfileResponse{
Profile: true,
SteamID: user.SteamID,
UserName: user.UserName,
AvatarLink: user.AvatarLink,
CountryCode: user.CountryCode,
Titles: user.Titles,
Links: links,
Rankings: rankings,
Records: records,
},
})
}
// PUT Profile
//
// @Description Update profile page of session user.
// @Tags users
// @Accept json
// @Produce json
// @Param Authorization header string true "JWT Token"
// @Success 200 {object} models.Response{data=ProfileResponse}
// @Failure 400 {object} models.Response
// @Failure 401 {object} models.Response
// @Router /profile [post]
func UpdateUser(c *gin.Context) {
// Check if user exists
user, exists := c.Get("user")
if !exists {
c.JSON(http.StatusUnauthorized, models.ErrorResponse("User not logged in."))
return
}
profile, err := GetPlayerSummaries(user.(models.User).SteamID, os.Getenv("API_KEY"))
if err != nil {
CreateLog(user.(models.User).SteamID, LogTypeUser, LogDescriptionUserUpdateSummaryFail)
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
// Update profile
_, err = database.DB.Exec(`UPDATE users SET username = $1, avatar_link = $2, country_code = $3, updated_at = $4
WHERE steam_id = $5`, profile.PersonaName, profile.AvatarFull, profile.LocCountryCode, time.Now().UTC(), user.(models.User).SteamID)
if err != nil {
CreateLog(user.(models.User).SteamID, LogTypeUser, LogDescriptionUserUpdateFail)
c.JSON(http.StatusBadRequest, models.ErrorResponse(err.Error()))
return
}
CreateLog(user.(models.User).SteamID, LogTypeUser, LogDescriptionUserUpdateSuccess)
c.JSON(http.StatusOK, models.Response{
Success: true,
Message: "Successfully updated user.",
Data: ProfileResponse{
Profile: true,
SteamID: user.(models.User).SteamID,
UserName: profile.PersonaName,
AvatarLink: profile.AvatarFull,
CountryCode: profile.LocCountryCode,
},
})
}
// PUT Profile/CountryCode
//
// @Description Update country code of session user.
// @Tags users
// @Accept json
// @Produce json
// @Param Authorization header string true "JWT Token"
// @Param country_code query string true "Country Code [XX]"
// @Success 200 {object} models.Response
// @Failure 400 {object} models.Response
// @Failure 401 {object} models.Response
// @Router /profile [put]
func UpdateCountryCode(c *gin.Context) {
// Check if user exists
user, exists := c.Get("user")
if !exists {
c.JSON(http.StatusUnauthorized, models.ErrorResponse("User not logged in."))
return
}
code := c.Query("country_code")
if code == "" {
CreateLog(user.(models.User).SteamID, LogTypeUser, LogDescriptionUserUpdateCountryFail)
c.JSON(http.StatusNotFound, models.ErrorResponse("Enter a valid country code."))
return
}
var validCode string
err := database.DB.QueryRow(`SELECT country_code FROM countries WHERE country_code = $1`, code).Scan(&validCode)
if err != nil {
CreateLog(user.(models.User).SteamID, LogTypeUser, LogDescriptionUserUpdateCountryFail)
c.JSON(http.StatusNotFound, models.ErrorResponse(err.Error()))
return
}
// Valid code, update profile
_, err = database.DB.Exec(`UPDATE users SET country_code = $1 WHERE steam_id = $2`, validCode, user.(models.User).SteamID)
if err != nil {
CreateLog(user.(models.User).SteamID, LogTypeUser, LogDescriptionUserUpdateCountryFail)
c.JSON(http.StatusNotFound, models.ErrorResponse(err.Error()))
return
}
CreateLog(user.(models.User).SteamID, LogTypeUser, LogDescriptionUserUpdateCountrySuccess)
c.JSON(http.StatusOK, models.Response{
Success: true,
Message: "Successfully updated country code.",
})
}
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