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package messages
import (
"fmt"
"github.com/pektezol/bitreader"
)
type NetSignOnState struct {
SignOnState string
SpawnCount int32
NumServerPlayers int32
IdsLength int32
PlayersNetworksIds []byte
MapNameLength int32
MapName string
}
type SignOnState int
const (
ESignOnStateNone SignOnState = iota // no state yet, about to connect
ESignOnStateChallenge // client challenging server, all OOB packets
ESignOnStateConnected // client is connected to server, netchans ready
ESignOnStateNew // just got server info and string tables
ESignOnStatePreSpawn // received signon buggers
ESignOnStateSpawn // ready to receive entity packets
ESignOnStateFull // we are fully connected, first non-delta packet received
ESignOnStateChangeLevel // server is changing level, please wait
)
func (signOnState SignOnState) String() string {
switch signOnState {
case ESignOnStateNone:
return "None"
case ESignOnStateChallenge:
return "Challenge"
case ESignOnStateConnected:
return "Connected"
case ESignOnStateNew:
return "New"
case ESignOnStatePreSpawn:
return "PreSpawn"
case ESignOnStateSpawn:
return "Spawn"
case ESignOnStateFull:
return "Full"
case ESignOnStateChangeLevel:
return "ChangeLevel"
default:
return fmt.Sprintf("%d", int(signOnState))
}
}
func ParseNetSignOnState(reader *bitreader.Reader) NetSignOnState {
netSignOnState := NetSignOnState{
SignOnState: SignOnState(reader.TryReadBits(8)).String(),
SpawnCount: int32(reader.TryReadBits(32)),
NumServerPlayers: int32(reader.TryReadBits(32)),
IdsLength: int32(reader.TryReadBits(32)),
}
netSignOnState.PlayersNetworksIds = reader.TryReadBytesToSlice(uint64(netSignOnState.IdsLength))
netSignOnState.MapNameLength = int32(reader.TryReadBits(32))
netSignOnState.MapName = reader.TryReadStringLength(uint64(netSignOnState.MapNameLength))
return netSignOnState
}
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